512 FPS?
Posted: Thu Jul 19, 2018 5:30 am
Hello there,
after I played around with my layout engine I managed to get a good boost from 149 fps to 512. But even after optimizing more I did not get more fps. Then I tested an empty project which did nothing but print the fps to screen (with disabled vsync). This empty screen got between 509 and 512 fps.
So now I am wondering: Is there a cap at 512 fps? I tested it on my most powerful machine so I cant tell if it possible to go higher. If so, why?
I am not even talking about gameplay aspects now, but for benchmarking my routines a cap would not be the best situation. Or is it just a coincidence?
Greetings
uiblob
after I played around with my layout engine I managed to get a good boost from 149 fps to 512. But even after optimizing more I did not get more fps. Then I tested an empty project which did nothing but print the fps to screen (with disabled vsync). This empty screen got between 509 and 512 fps.
So now I am wondering: Is there a cap at 512 fps? I tested it on my most powerful machine so I cant tell if it possible to go higher. If so, why?
I am not even talking about gameplay aspects now, but for benchmarking my routines a cap would not be the best situation. Or is it just a coincidence?
Greetings
uiblob