[CLOSED] Problem with overlapping - white sparking lines

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Bogdan705
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[CLOSED] Problem with overlapping - white sparking lines

Post by Bogdan705 »

I am making an isometric game and my tiles overlap. That;s not the problem, the problem is the edge of where they overlap becomes white.
The edges of the sprite are black. This led me to believe LOVE makes colors that overlap negative. I might be wrong or not. Please help me.
Is there any setting I can change to stop this?

Also, my sprites are in a tilemap, but they have a 4 pixel border between each other. And my default filter is set to nearest.
Last edited by Bogdan705 on Wed Aug 08, 2018 6:43 pm, edited 1 time in total.
KSP has thaught me that if you aim for the Mun and miss, you'll crash violently into the ground.
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zorg
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Re: Problem with overlapping - white sparking lines

Post by zorg »

The pixel borders should be the same colors as the edges of each tile.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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Bogdan705
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Re: Problem with overlapping - white sparking lines

Post by Bogdan705 »

Sorry I fixed the problem turned out there were small patches of white and transparent pixels on the edge of the cubes.
KSP has thaught me that if you aim for the Mun and miss, you'll crash violently into the ground.
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