Love3d questions

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kicknbritt
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Love3d questions

Post by kicknbritt »

Hey guys, so I've been trying to sort of remake some parts of a game I made using love2d, where you are inside a submersible looking out at the empty ocean.
The game is using a sort of fake 2d window rendered under a barrel shader that makes it look pretty crappy but I guess a bit more immersive than just a 2d image, but basically, I want to add in a 3d scene in place of this where I can render the submersible window.

So my questions are:

1. Does love3d work with 0.11?
2. Does it support any form of lighting?
3. Is it good enough to be used in a commercial game?
4. Can anyone help me with how to use it?

Thanks.
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zorg
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Re: Love3d questions

Post by zorg »

1. You don't need Löve3D anymore with 11.x since it implements the features needed to actually do 3D stuff by itself. (You can still benefit from cpml and the iqm loader, though)

2. Shader support has been in for a very long time now.

3. If you can code it, sure.

I'll leave the 4th to someone else though. :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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pgimeno
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Re: Love3d questions

Post by pgimeno »

For 4, take a look at viewtopic.php?p=220633#p220633
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kicknbritt
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Re: Love3d questions

Post by kicknbritt »

Alright thanks guys. I have no idea how to write shaders or any 3d rendering math so... yeah. But thank you for the info
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zorg
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Re: Love3d questions

Post by zorg »

Well then it's the best time to learn it, if you want to incorporate it into your game! :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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