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What does "official Android support" mean?

Posted: Fri Sep 21, 2018 2:47 am
by terb
I've been looking around to see what "official Android port" means, since I can't find any instructions on the wiki to build it to Android except for to use MartinFelis' repo, which seems third party to me. Is there a way to build it to Android that I'm missing? How do you build it officially?

Also, just curious (might make another thread on these) but:

1. Is anyone having issues with not being able to see some graphics when starting up the game on Android?
2. Also, is anyone having the home/menu bar obscure the game (a ported Love2D game to Android)?

Both problems were on Huawei phones.

EDIT: Might be because ARMv8 architecture isn't supported for the Android build? I see LuaJIT folders in MartinFelis' Android Studio project for armeabi, armeabi-v7a and x86, could be why?

EDIT 2: Fixed the second problem by setting love.fullscreen = true.