Separating the game from the engine?

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FrostNata
Prole
Posts: 1
Joined: Mon Oct 01, 2018 2:01 pm

Separating the game from the engine?

Post by FrostNata »

Hello,

There's a game which i want to separate it from the .exe extension, so that i may be able to replace it's contents (it's the game i want to mod a little bit, or at least change only cosmetically) but the problem is, is that i do not know how to split them, so that i may gain both .exe extension and the content, which is in zip. extension.

The game, is actually very good Tower Defense game, Kingdom Rush.

It is running on Love2d, and i have some interest of toying with it, for my own personal use.

Any suggestions?
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pgimeno
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Posts: 3544
Joined: Sun Oct 18, 2015 2:58 pm

Re: Separating the game from the engine?

Post by pgimeno »

Hello, welcome to the forums.

First, check that the license and/or your laws allow you to modify the code. For example, Spanish laws implicitly allow you to make modifications if they are necessary for the program to work (e.g. fix bugs), but otherwise you need to be authorized by the copyright holder.

If you're authorized, the easiest way will probably be: rename the .exe to .zip, unzip it to a folder, install love, call it using: love <folder>
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