In 11.2 the cloud renders totally different, some unknown blending changes its colors or the pixel colors under the transparent pixels. I’ve never used [read: understood] canvas, layer or blend commands in Löve though I’ve tried various of the latter with no success. I get either a white or magenta effect. How do I get the intuitive effect back in 11.2?
Code: Select all
love.graphics.stencil( scope_stencil, “replace", 1, false )
love.graphics.setStencilTest( "greater", 0 )
LGD( maskScreen, 24*s, 20*s, 0, s, s ) -- love.graphics.draw full tile set unpopulated
do
if #cits.grid > 0 then
for i=1, #cits.grid do
x, y = cits.grid[i][1], cits.grid[i][2]
h = ter.hgt[x][y]
LGD( thimage, img_terr[6], pX[x], pY[y], 0, s, s )
LGD( dalerts, digitsTerr[h], pX[x]+1, pY[y]+1, 0, s, s )
end
end
-- DRAW CLOUDS
love.graphics.setBlendMode(“add”, “alphamultiply”) -- one of many clumsy attempts
if #clouds.grid > 0 then
setCol[“clouds”]() -- love.graphics.setColor rgba where alpha=89/255
for i=1, #clouds.grid do
local x, y = clouds.grid[i][1], clouds.grid[i][2]
LGD( thimage, img_clds[1], pX[x], pY[y], 0, s, s )
end
if #storm.grid > 0 then
for i=1, #storm.grid do
local x, y = storm.grid[i][1], storm.grid[i][2]
if lightning == 0 then
LGD( thimage, img_clds[1], pX[x], pY[y], 0, s, s )
else
LGD( thimage, img_clds[2], pX[x], pY[y], 0, s, s )
end
end
end
end
love.graphics.setBlendMode("alpha")
setCol["draw"]()
love.graphics.setStencilTest()