Side-scrolly-fast stuff?
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Side-scrolly-fast stuff?
Okay, so I basically wanted to know if Love2D could handle tons of very fast moving things on the screen. Wanted to make a fast, side scrolling shooter. Bullet-hell style.
Re: Side-scrolly-fast stuff?
I do believe so. I wrote a little test that allows you to spawn a bunch of objects with a press of a button, Which move around. And i didn't get any notable lag until i spawned 5000 objects. But that's cause there's nothing else happening, But i'm pretty sure even with other game stuff love could handle enough objects for you.
I attached the test i wrote below. you can check how many objects your computer can handle..You press q to spawn 1000 objects (you can press it multiple times). you can also modify main.lua on line 45, change the 1000 to however many objects you want to spawn each time.
I attached the test i wrote below. you can check how many objects your computer can handle..You press q to spawn 1000 objects (you can press it multiple times). you can also modify main.lua on line 45, change the 1000 to however many objects you want to spawn each time.
Re: Side-scrolly-fast stuff?
i didnt get notable lag til 12000 , and i suddenly remember a game i wanted to make but i only had a bit of programing exp at the time and was using opengl
hmmmm ziodice whats ur danmaku game going to be like?
hmmmm ziodice whats ur danmaku game going to be like?
Re: Side-scrolly-fast stuff?
On a netbook I go under 20FPS at 3000 objects
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Side-scrolly-fast stuff?
I can spawn up to 30k objects at which point it drops to 30 FPS.
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