Running a .exe with Love2D

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Bannana97
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Running a .exe with Love2D

Post by Bannana97 » Sat Jun 09, 2012 12:32 am

I am trying to make an automatic update .exe file.
Is it possible to execute .exe files with Love2D api?
Last edited by Bannana97 on Sat Jun 09, 2012 5:13 am, edited 1 time in total.

worldaway
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Re: Running a .exe with Love2D

Post by worldaway » Sat Jun 09, 2012 2:28 am

https://love2d.org/wiki/Game_Distribution

scroll down, it should help.

Also you made a typo.*love2d, not love3d

Bannana97
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Re: Running a .exe with Love2D

Post by Bannana97 » Sat Jun 09, 2012 5:13 am

No not for distribution.
I wish to RUN a .exe file FROM the game, e.g.

love.run("C:/WINDOWS/system32/cmd.exe") or similar

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josefnpat
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Re: Running a .exe with Love2D

Post by josefnpat » Sat Jun 09, 2012 6:01 am

Bannana97 wrote:I am trying to make an automatic update .exe file.
Is it possible to execute .exe files with Love2D api?
Unless you recompile love, you will not be able to run external executables. Consider doing it a bit differently:

Either:
a) Write up a bat file that runs your exe first, and then the game on launch
b) If the game is out of date, tell your users to run update.exe
c) Attempty to do the update via lua's io system (I haven't tried this) and then have the user restart the game.

I hope this helps a bit.
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Nixola
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Re: Running a .exe with Love2D

Post by Nixola » Sat Jun 09, 2012 6:10 am

Is a .bat file needed? Shouldn't "os.execute('nameofthe.exe')" be enough?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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josefnpat
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Re: Running a .exe with Love2D

Post by josefnpat » Sat Jun 09, 2012 6:15 am

Nixola wrote:Is a .bat file needed? Shouldn't "os.execute('nameofthe.exe')" be enough?
Yeah, Boolsheet just corrected me on irc.

I am so out of it; os.execute() should do the trick as well.
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Robin
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Re: Running a .exe with Love2D

Post by Robin » Sat Jun 09, 2012 9:21 am

It is possible (and pretty easy) to make a LÖVE game self-updating, that way your game is not platform-dependent and doesn't need an external program for updating.
Help us help you: attach a .love.

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