maintaining desired framerate?

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CR4SH3D
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maintaining desired framerate?

Post by CR4SH3D » Fri Oct 02, 2009 5:40 am

How do you maintain a constant framerate? im using the timers lib for a couple of simple timers but the framerate keep fluctuating visibly atleast, i tried adding timer.sleep(10) and it didnt really do much :(

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Robin
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Re: maintaining desired framerate?

Post by Robin » Fri Oct 02, 2009 6:17 am

There is not much you can do about that. Other processes use your CPU as well, and their use differs. You can't count on the framerate to be constant. If you want your game to be independent of framerate (which you most certainly will), you can use dt, as you probably know.
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zugamifk
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Re: maintaining desired framerate?

Post by zugamifk » Sat Oct 03, 2009 3:49 am

Really, just optimize your code as much as you can. You can never be too optimized.

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Robin
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Re: maintaining desired framerate?

Post by Robin » Sat Oct 03, 2009 7:19 am

zugamifk wrote:You can never be too optimized.
Mr Knuth does not agree. ;)
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rude
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Re: maintaining desired framerate?

Post by rude » Sat Oct 03, 2009 11:15 pm

Adding love.timer.sleep(10) somewhere should help, though. Did you add it somewhere in the call chain of update()?

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Jasoco
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Re: maintaining desired framerate?

Post by Jasoco » Mon Oct 05, 2009 5:26 am

Robin wrote:
zugamifk wrote:You can never be too optimized.
Mr Knuth does not agree. ;)
I do though. I've sped up my game a bit by taking a step back and looking at what can be fixed up to make it squeeze out a few more FPS.

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