Advanced Tiled Collider [v0.22]

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markgo
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Advanced Tiled Collider [v0.22]

Post by markgo » Tue Jan 08, 2013 8:49 am

Advanced Tiled Collider (ATC) is a collision module for Advanced Tiled Loader. It specializes in collision detection and resolution of tiles. I thought it'd be nice if there was a collision library to assist Lovers when using ATL.

Much thanks to Kadoba and other contributors for your work and libraries!

Features:
  • Fully compatible with ATL 0.12 (Untested for other versions)
  • Customizable collision callback for all sorts of possibilities
  • Supports the use of vertical/horizontal height maps for slopes
  • Continuous collision detection ensures that nothing is missed
Github Repo

I also made a generic version that doesn't rely on ATL:
https://github.com/markandgo/tile-collision
viewtopic.php?f=5&t=12214&hilit=tile+collision
demo.love
0.2
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Last edited by markgo on Tue Mar 05, 2013 5:42 pm, edited 6 times in total.

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Uhfgood
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Re: Advanced Tiled Collider

Post by Uhfgood » Fri Jan 11, 2013 9:14 pm

nice to see you have some of the same problems I did, such as having the sprite stay on the ground when going down hill. Trying to jump up when going uphill, etc.

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markgo
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Re: Advanced Tiled Collider [v0.2]

Post by markgo » Wed Feb 13, 2013 6:33 pm

Updated to v0.2! This version should not miss tiles as much as before now that each sensor covers an area instead of a line.

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I~=Spam
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Re: Advanced Tiled Collider [v0.2]

Post by I~=Spam » Thu Feb 14, 2013 5:31 pm

Nice! It works really well! :awesome: (I wonder how many collision detection libs there are now... :rofl: )
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Germanunkol
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Re: Advanced Tiled Collider [v0.2]

Post by Germanunkol » Thu Feb 14, 2013 6:34 pm

Nice work!
It does look pretty polished :)
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tilmah
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Re: Advanced Tiled Collider [v0.22]

Post by tilmah » Tue Aug 06, 2013 7:06 am

Hi there,
I'm using your 'ATC' library for a simple platformer.
I had the 'tile collider' installed previously and switched to this because it should mean less work as I add levels.
One thing I am wondering, is could you please help me with setting up a one way tile class that allows the player character to jump up through but not fall down through a tile?
Thank you for this library and thank you for your time.

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szmol96
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Re: Advanced Tiled Collider [v0.22]

Post by szmol96 » Sun Dec 01, 2013 1:04 pm

NIce libary! Finally something that supports slopes in Tiled maps.
All your code are belong to us.

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