Skybox & Perspective Transformations on Textures using GLSL!

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xXxMoNkEyMaNxXx
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Skybox & Perspective Transformations on Textures using GLSL!

Post by xXxMoNkEyMaNxXx »

This is a must see! :ultrahappy:
3D Engine 0.7.love
SKYBOX AHHHHHHHHHHH
(992.46 KiB) Downloaded 368 times
:D
:D
love 2013-01-15 21-41-25-33.png (420.34 KiB) Viewed 3895 times
Controls:
Move: WASD+LShift+Space
Camera: QE+Arrowkeys+Rclick
FOV: io
Reset: r
Last edited by xXxMoNkEyMaNxXx on Wed Jan 16, 2013 5:19 pm, edited 1 time in total.
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IndieKid
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Re: Skybox & Perspective Transformations on Textures using G

Post by IndieKid »

This is great! For what kind of game is that made?
Zamp
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Re: Skybox & Perspective Transformations on Textures using G

Post by Zamp »

Looks nice :)
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xXxMoNkEyMaNxXx
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Re: Skybox & Perspective Transformations on Textures using G

Post by xXxMoNkEyMaNxXx »

It's for any game, if you wanted to be able to use 3D. It's just not tidy and useful enough though.
Has anyone else done a skybox before?
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Jasoco
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Re: Skybox & Perspective Transformations on Textures using G

Post by Jasoco »

I am impressed. If you can package it into a single .lua file with an easy way to implement it, I will use it. My 3D rail shooter needs simple textures in certain places and this could be what it needs.
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xXxMoNkEyMaNxXx
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Re: Skybox & Perspective Transformations on Textures using G

Post by xXxMoNkEyMaNxXx »

What's your rotation system? I need to know how you dictate what size to make the polygons. It's currently scattered like spaghetti all over my script :ehem: so it might be a while if I'm gonna isolate it.
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substitute541
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Re: Skybox & Perspective Transformations on Textures using G

Post by substitute541 »

This eerily looks like one of the skyboxes from ROBLOX.
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xXxMoNkEyMaNxXx
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Re: Skybox & Perspective Transformations on Textures using G

Post by xXxMoNkEyMaNxXx »

Indeed it is! What is the most common form of a skybox?
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