BÖÖBS: Input for Fighting Games

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cag
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BÖÖBS: Input for Fighting Games

Post by cag »

yuh, 8-)

unfortunately, because I'm lazy, the testbed only works for windows folks with console. BÖÖBS, however, does not depend on this, and it would be easy to change this behavior.

but I'm tired and done for now and I would rather work on games
:awesome:

edit:

Code: Select all

moveset for testbed:
d rd r p
l ld d rd r p
r d rd p
d ld l k
d rd r d rd r p
d ld l d ld l k
p p r k p

player 1 uses joystick 0 axis 0 buttons 1 and 2
player 2 uses arrow keys and 'z' and 'x' and is facing left at player 1 (so flip horizontal axis for moveset)
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Last edited by cag on Sat Jun 12, 2010 4:40 am, edited 1 time in total.
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Lap
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Re: BÖÖBS: Input for Fighting Games

Post by Lap »

So I take it we're not even trying to make these names relate to what they do anymore?
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Luiji
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Re: BÖÖBS: Input for Fighting Games

Post by Luiji »

Air will. Abstrated Input Relations.

Seems like interesting software, but the name could be better. :/
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Robin
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Re: BÖÖBS: Input for Fighting Games

Post by Robin »

Lap wrote:So I take it we're not even trying to make these names relate to what they do anymore?
*cough*LUBE*cough*
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Lap
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Re: BÖÖBS: Input for Fighting Games

Post by Lap »

I actually like that name. Makes multiplayer couplings smoother. Most of the ones on the wiki's libraries are at least somewhat punny.
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TechnoCat
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Re: BÖÖBS: Input for Fighting Games

Post by TechnoCat »

Yeah, lube is something you put between two things to help them interface.
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Luiji
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Re: BÖÖBS: Input for Fighting Games

Post by Luiji »

Which normally doesn't sound dirty but with the context of the names LOVE and BOOBS it sounds EXTREMELY dirty.
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mikembley
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Re: BÖÖBS: Input for Fighting Games

Post by mikembley »

I thought it might of stood for Basic Object Oriented Battle System.. Iunno.
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