TEsound - simple, easy sound/music manager

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Awesome?

Yes! Thank you!
54
75%
Yes, but I don't need it.
16
22%
No. (Please tell me why)
2
3%
 
Total votes: 72

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SiENcE
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Re: TEsound - simple, easy sound/music manager

Post by SiENcE »

I don't think so. You can still use the LÖVE api, but LÖVE only supports https://www.love2d.org/wiki/SoundData:getDuration
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Nixola
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Re: TEsound - simple, easy sound/music manager

Post by Nixola »

Actually, LÖVE also supports [wiki]Source:tell[/wiki].
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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D0NM
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Re: TEsound - simple, easy sound/music manager

Post by D0NM »

Hey, good TEsound users!

Now playing some text .XM module and see
~1 second of silence every loop...

Has anyone noticed a 1-second delay between tracks' loops? How to fix it?

It must be some xm. re-reading/rebuffering thing.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
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Pyuu
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Re: TEsound - simple, easy sound/music manager

Post by Pyuu »

The download on the dropbox returns a 404. :o:
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zorg
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Re: TEsound - simple, easy sound/music manager

Post by zorg »

This is technically deprecated, which is the worst kind, since no one really knows about its status of being deprecated. :3
(not to mention that i might be wrong in saying it's deprecated, but i'm pretty sure it kinda is)
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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easy82
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Re: TEsound - simple, easy sound/music manager

Post by easy82 »

Here's a list of Love2D libraries you might be interested:
https://github.com/love2d-community/awesome-love2d
respectableman
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Joined: Sat Nov 04, 2023 6:29 pm

Re: TEsound - simple, easy sound/music manager

Post by respectableman »

I found this in play function

table.insert(TEsound.channels, { love.audio.newSource(sound, sourceType), func, {volume or 1, pitch or 1}, tags=(type(tags) == "table" and tags or {tags}) })

Why does it creates newSource every time I call play?
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zorg
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Re: TEsound - simple, easy sound/music manager

Post by zorg »

respectableman wrote: Sat Nov 04, 2023 6:31 pm I found this in play function

table.insert(TEsound.channels, { love.audio.newSource(sound, sourceType), func, {volume or 1, pitch or 1}, tags=(type(tags) == "table" and tags or {tags}) })

Why does it creates newSource every time I call play?
The library is old as heck and unmaintained, consider not using it.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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