TLfres - resolution freedom

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
Party member
Posts: 1187
Joined: Sat Mar 31, 2012 5:18 am
Location: Cambridge, UK

Re: TLfres - resolution freedom

Post by Davidobot » Fri Jan 18, 2013 4:42 pm

Can this be used with a camera lib? I tried it and it screwed up my entire game. :|
My projects: Raycaster, love.js v11.3 port
itch page: link
My website: link
My library: LovelyMoon

Posts: 27
Joined: Mon Jun 24, 2013 10:01 am
Location: The Netherlands

Re: TLfres - resolution freedom

Post by Teraku » Fri Oct 18, 2013 9:31 am

Sorry for bumping this, but I'm having a bit of a problem. I originally programmed my game to work at a resolution of 1280x720, but I would like to be able to have the game play in 1024x768 instead. However, I just get a black screen when using this.

I don't really understand how you're supposed to use TLfres.setScreen() with arguments. Could anyone give me an example?

User avatar
Dreaming in associative arrays
Posts: 1024
Joined: Mon Jan 11, 2010 5:07 am
Location: CA, USA

Re: TLfres - resolution freedom

Post by Taehl » Fri Mar 11, 2016 7:37 am

This library is very old and not compatible with modern versions of Love2D. I'm going to port it once I can figure out the correct aspect ratio math instead of my old kludge.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.

Post Reply

Who is online

Users browsing this forum: No registered users and 20 guests