TLfres - resolution freedom

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Davidobot
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Re: TLfres - resolution freedom

Post by Davidobot » Fri Jan 18, 2013 4:42 pm

Can this be used with a camera lib? I tried it and it screwed up my entire game. :|
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Teraku
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Re: TLfres - resolution freedom

Post by Teraku » Fri Oct 18, 2013 9:31 am

Sorry for bumping this, but I'm having a bit of a problem. I originally programmed my game to work at a resolution of 1280x720, but I would like to be able to have the game play in 1024x768 instead. However, I just get a black screen when using this.

I don't really understand how you're supposed to use TLfres.setScreen() with arguments. Could anyone give me an example?

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Taehl
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Re: TLfres - resolution freedom

Post by Taehl » Fri Mar 11, 2016 7:37 am

This library is very old and not compatible with modern versions of Love2D. I'm going to port it once I can figure out the correct aspect ratio math instead of my old kludge.
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