UnLöve: Zombie Survival [Alpha?!?!]

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Lafolie
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by Lafolie » Wed May 18, 2011 11:22 pm

I want the bullets to travel really fast, so I'm gonna stick with this ray casting method for now. Different types of guns will work differently however. The .357 only fires a single bullet at a time, I plan to add an SMG, burst-fire assault rifle and a shotgun to play with different kinds of shooting mechanics. The shotgun will probably be the most different - I imagine it to work like the ones in Metal Slug, just covering a wide, short area.

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Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

LuaWeaver
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by LuaWeaver » Thu Jun 02, 2011 2:57 pm

Some ideas for UnLove:

For all you windows players out there (like myself :neko: ), make it say "Return/Enter" because that slightly annoys me.
Add support for WASD.
Add support for left shift switching
Add support for click attack! Maybe even mouse-controlled movement! (Able to turn on/off in menu.)
Add a better system for attack direction.

Great game, though.
"your actions cause me to infer your ego is the size of three houses" -finley

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Lafolie
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by Lafolie » Thu Jun 02, 2011 3:44 pm

All that will be added when I've finished implementing the menu for changing keys, which is almost done to be honest. Although the way I wrote it is really.... crap. I might have to rewrite it, but it will be more simple and shouldn't take too much effort.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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Kasperelo
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by Kasperelo » Sun May 26, 2013 7:16 am

Is this dead? I just think it looks like a really neat game, too bad I can't play it. It's outdated. :(

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bartbes
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by bartbes » Sun May 26, 2013 10:12 am

If he's still working on it, I guess we can say it's... :cool: undead.

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Lafolie
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by Lafolie » Sun May 26, 2013 5:55 pm

Oh wow, this is ooooold. Um, maybe I could attempt to remake it or something. I like the idea of a Robotron style game, it's simple but has the potential to be really deep for those that enjoy it.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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Robin
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by Robin » Sun May 26, 2013 6:59 pm

You guys realise that this was a dead thread that has been brought to life, so now it's a zombie thread. :crazy:

(Yeah, I'm stealing your joke, bartbes. Deal with it. :cool: )
Help us help you: attach a .love.

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Lafolie
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by Lafolie » Mon May 27, 2013 1:07 am

And thus it was, the Necropun was re-unborn. Again.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

LuaWeaver
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by LuaWeaver » Tue May 28, 2013 11:19 am

LuaWeaver wrote:Some ideas for UnLove:

For all you windows players out there (like myself :neko: ), make it say "Return/Enter" because that slightly annoys me.
Add support for WASD.
Add support for left shift switching
Add support for click attack! Maybe even mouse-controlled movement! (Able to turn on/off in menu.)
Add a better system for attack direction.

Great game, though.
Did I really type like this two years ago? Man, some things change. :|
"your actions cause me to infer your ego is the size of three houses" -finley

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qaisjp
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Re: UnLöve: Zombie Survival [Alpha?!?!]

Post by qaisjp » Wed May 29, 2013 3:08 pm

really cool :D
maybe make the zombies spawn offscreen and walk in (around the edges) instead of spawning right in the middle. highly unlikely a zombie will fall from the sky. :d
Lua is not an acronym.

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