Tiled Drawer

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Franc[e]sco
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Re: Tiled Drawer

Post by Franc[e]sco » Sat May 21, 2011 4:59 pm

adrix89 wrote:Updated it for massive performance increase!
Basically I just check if we a are in a new bucket and if we are not use the previous calculated spritebatches
There is also allot less memory consumption and pretty much disregards the layer penalty
Also updated the maps, now the first map is a layer test with 7 layers, while the second is a mind boggling 512x512 map
Remember to press lshift to traverse faster ;)
the fps is almost good! sometimes when you travel down the topmost row of tiles disappears though

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adrix89
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Re: Tiled Drawer

Post by adrix89 » Sat May 21, 2011 6:07 pm

Franc[e]sco wrote: the fps is almost good! sometimes when you travel down the topmost row of tiles disappears though
I'll fix that in the next update since I have frames to spare,altogether I'm unwilling because it is adding 3 extra buckets only because the rate and tilesize height is not equal
Does the collisions work fine to you? are they accurate to the tiled map collision layer?
I use Workflowy but you can check out Dynalist as its the better offer.

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Franc[e]sco
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Re: Tiled Drawer

Post by Franc[e]sco » Sat May 21, 2011 11:10 pm

adrix89 wrote:
Franc[e]sco wrote: the fps is almost good! sometimes when you travel down the topmost row of tiles disappears though
I'll fix that in the next update since I have frames to spare,altogether I'm unwilling because it is adding 3 extra buckets only because the rate and tilesize height is not equal
Does the collisions work fine to you? are they accurate to the tiled map collision layer?
can't really check because I don't have a tmx editor :P

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adrix89
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Re: Tiled Drawer

Post by adrix89 » Sun May 22, 2011 6:52 am

Franc[e]sco wrote: can't really check because I don't have a tmx editor :P
:ehem: http://www.mapeditor.org/
I use Workflowy but you can check out Dynalist as its the better offer.

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ninwa
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Re: Tiled Drawer

Post by ninwa » Mon May 30, 2011 6:59 am

Very cool. :)

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adrix89
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Re: Tiled Drawer

Post by adrix89 » Wed Jun 22, 2011 10:50 am

Added some smart memory garbage collection.
Fix initializing image per sprite batch(that was stupid)
I use Workflowy but you can check out Dynalist as its the better offer.

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