Love Benchmark

Showcase your libraries, tools and other projects that help your fellow love users.
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easy82
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Posts: 184
Joined: Thu Apr 18, 2013 10:46 pm
Location: Hungary

Love Benchmark

Post by easy82 » Thu Apr 18, 2013 11:09 pm

Hello!

It's my first post here. I've just started learning Lua and Löve, and so far I really like them!
I've made a little benchmark that you may find useful, as it's easy to extend: you just need to add your test to the list at he beginning of main.lua.
I've also made two sprites (basketball.svg and ladybug.svg) which are free to use if you'd like (they're both CC BY-SA 3.0, see inside the .SVGs).

Screenshots:
lovebenchmark1.png
lovebenchmark1.png (566.47 KiB) Viewed 1069 times
lovebenchmark2.png
lovebenchmark2.png (666 KiB) Viewed 1069 times
How to use it:
Wait until the Current FPS meets (more or less) the Target FPS, then you can read at the last line that how much texts / circles / sprites / etc. Löve can render.

Controls:
Left - Previous test
Right - Next test
H - Show / hide panel
F1 - Previous resolution
F2 - Next resolution
F3 - Toggle fullscreen mode
F4 - Toggle vertical sync
F5 - Cycle antialiasing modes
Up - Increase target FPS
Down - Decrease target FPS

Download:
lovebenchmark.love
(243.22 KiB) Downloaded 158 times
I hope you like it!

no_akira
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Posts: 20
Joined: Wed Jan 02, 2013 1:37 am
Location: London, UK

Re: Love Benchmark

Post by no_akira » Fri Apr 19, 2013 7:41 am

+1 Awesome........... you haven't thought about converting this into a game template building tool ?

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easy82
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Posts: 184
Joined: Thu Apr 18, 2013 10:46 pm
Location: Hungary

Re: Love Benchmark

Post by easy82 » Fri Apr 19, 2013 8:49 am

No, it's just for testing, and somehow I just enjoyed making this.

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