bartbes wrote:It looks like a great game, and I'd love to help, however I can't get myself the spare time and the dedication to do an entire project.
Anyway, if you need my help (is that even possible?) I'm willing to give it (well, I'll try to see if I'm able).
I would gladly appreciate your help!
First technical quest (135xp): Map rendering
*this is how graphics.polygon() does it, right?
- Make it so that countries (gaza strip, israel, egypt), the sea and areas (urban areas, ship) are drawn.
- You have to think of what vector format you want for drawing these things: ((x, y), ...) or (x, y, ...)* or something else.
- Create an example country, an example area and an example sea, so that I can then do the task of writing the x/y coordinates down.
For me it is important that we can know later (at every frame) what country/urban area a unit (which will have its location defined by one x/y vector) is inside of.
The next task would involve unit drawing, selection and movement.
Is this an okay format of me issuing programming tasks to you? Know that this is the first time for me giving tasks. Do you still want to help?
Do you want to use git? I think I can give a quick introduction, but if you're on mac or win, you'll have to figure out how to install it. (this
might help) Alternative: tar/love/zip archives
Are you okay with zlib license for your code? (I release gfx under a zlib-like license where the word 'program' is exchanged with 'work'.