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Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Wed Jan 07, 2009 7:41 pm
by mike
smrx wrote:And THIS would be absolutely unacceptable for me - i would abhor the game!
Hey, watch it! This forum isn't for being serious! I'll let you off this time, but next time I'm handing out official warnings.

But seriously, I agree with the statement. It's a little too early to make ironic pro-war games about this. I've made my fair share of horrible games (remember Abortron 5000, rude?) but it gets a little dangerous when the game seems to take a political stance rather than just being horribly offensive for offensiveness' sake.

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Thu Jan 08, 2009 1:41 pm
by Merkoth
Abortron 5000, link please? :joker:

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Thu Jan 08, 2009 2:37 pm
by rude
mike wrote:remember Abortron 5000, rude?
:rofl:

I would love to take part in this project, but I guess it's my lonely duty to work on LÖVE itself instead.

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Thu Jan 08, 2009 6:27 pm
by mike
Merkoth wrote:Abortron 5000, link please? :joker:
Oh no, that game is gone like a whisper in the wind, an exhaled breath of exasperation lost in the torrent of passing particles; they wait for no-one.
rude wrote:I would love to take part in this project, but I guess it's my lonely duty to work on LÖVE itself instead.
We should both get better at focusing :brows:

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Sun Jan 11, 2009 6:07 am
by qubodup
bartbes wrote:It looks like a great game, and I'd love to help, however I can't get myself the spare time and the dedication to do an entire project.
Anyway, if you need my help (is that even possible?) I'm willing to give it (well, I'll try to see if I'm able).
I would gladly appreciate your help!

First technical quest (135xp): Map rendering
  • Make it so that countries (gaza strip, israel, egypt), the sea and areas (urban areas, ship) are drawn.
  • You have to think of what vector format you want for drawing these things: ((x, y), ...) or (x, y, ...)* or something else.
  • Create an example country, an example area and an example sea, so that I can then do the task of writing the x/y coordinates down.
*this is how graphics.polygon() does it, right?

For me it is important that we can know later (at every frame) what country/urban area a unit (which will have its location defined by one x/y vector) is inside of.


The next task would involve unit drawing, selection and movement.


Is this an okay format of me issuing programming tasks to you? Know that this is the first time for me giving tasks. Do you still want to help?

Do you want to use git? I think I can give a quick introduction, but if you're on mac or win, you'll have to figure out how to install it. (this might help) Alternative: tar/love/zip archives :)

Are you okay with zlib license for your code? (I release gfx under a zlib-like license where the word 'program' is exchanged with 'work'.

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Sun Jan 11, 2009 6:25 am
by qubodup
Green_Hell wrote:I had that idea: You'd do as mike said and after finishing game there would be screen called like "What have you done?", "Are you proud of yourself?", "Be proud" etc. There would be statistics like kills, time, etc. and also things like how many children, mothers, fathers did you kill how many orphans did you make. Reports about starvation, invalidity, illnesses and other after-war suffering of casualties.
I think that drawing attention on after-war sufferings distracs from the game's main message "war does not solve problems." My position on the Iraq war was: "it solved more problems than it caused". I'm not sure about that any more.

It sure would be good to have a way to make sure the player knows exactly that the death counter does not seperate between civilist and enemy kills. (I so far had assumed that this is be ovious, but it probably is not.)


I know that one can discuss the phrase "war does not solve problems." Please don't (here).
smrx wrote:The Finish-Screen should be as ironic as possible to give the game the last kick to a anti-war-game and to make the player re-think about the "coolness" of wargames and about the real conflict itself!
War games are not what I mean to criticize. I want irony to be in the game to exist however. ('luckily' there is a lot of irony going on for this topic. [example 1 *megafacepalms*])

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Sun Jan 11, 2009 7:16 am
by osgeld
do you want a central work space, so you can have everything and everyone in one place, instead of a handful of different sites (ie this thread, your layout on the other site, photos on fliker and files on megaupload or something)

i have tons of web space and bandwidth i really dont use, and i dont mind hosting for others projects

let me know

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Sun Jan 11, 2009 7:19 pm
by qubodup
osgeld wrote:do you want a central work space, so you can have everything and everyone in one place, instead of a handful of different sites (ie this thread, your layout on the other site, photos on fliker and files on megaupload or something)

i have tons of web space and bandwidth i really dont use, and i dont mind hosting for others projects
Thanks for the offer, I think however that using personal web space is risky business for open source projects (compared to using free project hosts).

It's not a big project and I don't think it would profit from own web space. Thanks again though :)

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Sun Jan 11, 2009 7:51 pm
by osgeld
i meant from development standpoint, not a home for it

but ok ;)

Re: Programmer wanted for real-time strategy game "Cast Lead"

Posted: Sun Jan 11, 2009 7:57 pm
by qubodup
osgeld wrote:i meant from development standpoint, not a home for it
Ah, I see - this sounds definitely useful. There's no need for any of that yet, so if this small project ever shall require an own dev thing ^^ - I'll let you know!