My Game Engine for Love2d

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TylertheDesigner
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Joined: Sat Apr 10, 2010 2:27 am

My Game Engine for Love2d

Post by TylertheDesigner » Fri Aug 09, 2013 6:02 am

Hey guys, it's been awhile since I've posted here. I've just made some improvements to my game engine, so I figured I would post it here if anyone wants to use it. I am using a lot of libraries from the community, which are all in my libraries folder (Loveframes, Middleclass, Mindstate, Hump among others).

The engine includes game states for a splash screen, menu, options, intro screen, and play screen. It also has a basic map and player class, but they are empty. I try to avoid creating any code that is specific to a game type/genre, so I don't unintentionally sway my decisions towards a specific genre.

In the download provided, the map object starts with some basic variables to show the basics of how the debug screen works. You can also press 'L' to remove the Map object's debug objects from the display. I intend on improving it further over the upcoming weeks.

Let me know what you think!

Download link- http://db.tt/sQAhbaqT

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