Inexperienced Knights [Update #8]

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Clean3d
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Inexperienced Knights [Update #8]

Post by Clean3d » Wed Sep 04, 2013 6:05 pm

Hello!

I'm working on a hopefully-commercial (sorry!) co-op action game called Inexperienced Knights. The colors, resolution, and music/sfx are loosely styled to an 8-bit console. This limitation was made to limit scope, but I hope the game respects the nostalgia some have for that era of gaming all the same. I'm not worried about imitating things like colors-per-sprite or some of the more delicate limitations of old hardware, so this doesn't strictly emulate an 8-bit environment.

The gameplay is pretty simple, and intended to be accessible to non-gamers as much as possible. All that's necessary to play is a two-button controller with a D-pad or joystick. Complexity and strategy comes from choosing the primary/secondary item loadouts, and how those interact with each other and other players.

There's still much to do, but I wanted to start sharing my progress with the Love2D community. I hope you enjoy it!

Intro screen. There are several layers of scrolling backgrounds happening here. The main logo also smoothly animates up and down, lending a bit of visual interest.
Image
Main menu, obviously. The background mountains scroll, and the side-character changes depending on menu-item selected.
Image
The goblin chases you around and can 'kill' you, but without weapon implementation it's not very exciting at the moment. The green/blue bubbles are where items will be displayed eventually.
Image
Currently, one player is created for the keyboard on level-start, along with one for each controller plugged in. Drop-in joining, as well as pre-level player configurability are planned.
Image

(Sorry, no .love yet!)
Last edited by Clean3d on Wed Mar 18, 2015 3:38 am, edited 7 times in total.
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Davidobot
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Re: Inexperienced Knights

Post by Davidobot » Wed Sep 04, 2013 6:10 pm

This is so cool! Love the graphics style! :awesome:
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Jimanzium
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Re: Inexperienced Knights

Post by Jimanzium » Wed Sep 04, 2013 6:30 pm

Looking pretty damn cool, have you got a combat system sorted?

pauljessup
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Re: Inexperienced Knights

Post by pauljessup » Wed Sep 04, 2013 7:04 pm

Why apologizing? I'm working on a commercial game in Love as well.

Also: looks spiffy!

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bartbes
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Re: Inexperienced Knights

Post by bartbes » Wed Sep 04, 2013 8:28 pm

That looks well-polished, do you have a rough idea when we're going to see this first-hand?

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Eamonn
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Re: Inexperienced Knights

Post by Eamonn » Wed Sep 04, 2013 10:00 pm

pauljessup wrote:Why apologizing? I'm working on a commercial game in Love as well.

Also: looks spiffy!
Me too. Well, I'm going to see how it turns out. Hopefully it'll be open source as well(Yes, commercial things can be open source(Look at RedHat or Gina Trapani's Todo.TXT)).

Anyway, this looks incredible! Best of luck to you! :D
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Re: Inexperienced Knights

Post by kikito » Wed Sep 04, 2013 10:52 pm

Your looks remind me of the old God of Thunder game. Good luck!
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Clean3d
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Re: Inexperienced Knights

Post by Clean3d » Thu Sep 05, 2013 2:34 am

Wow! Thanks for all the encouraging words, everyone.

Jimanzium:
It's not made, yet. The implementation has to touch a lot of existing systems, and I've been procrastinating.
pauljessup, Eamonn: The main page of the Love wiki mentions "evil commercial projects", and I thought that might be the community's sentiment. Good to hear otherwise!
bartbes: I have a hard-deadline, but I don't want to say publicly. There's a lot to do before anything is fit to demo. : )
kikito: I'm flattered by the comparison. It's tough to make things look decent with (56?) colors. I have a new level of respect for old games!
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Re: Inexperienced Knights

Post by davisdude » Thu Sep 05, 2013 2:52 am

I think evil is referring more to closed source(?)
Don't hold me to that, just a guess.
And on the (doubtful) off chance it might just be an adjective to add some spice to the wiki. Who knows? :awesome:
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Re: Inexperienced Knights

Post by substitute541 » Thu Sep 05, 2013 4:46 am

Eamonn wrote:
pauljessup wrote:Why apologizing? I'm working on a commercial game in Love as well.

Also: looks spiffy!
Me too. Well, I'm going to see how it turns out. Hopefully it'll be open source as well(Yes, commercial things can be open source(Look at RedHat or Gina Trapani's Todo.TXT)).
Wait, how would people get money if they can just get the source and repack into the .love?
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