I'm down for complaining

I think the team needs a few more elements. Some of the previous tasks were also rather large and imprecise.
* Persistence, i.e. version-resilient internal structure for saving&loading and sending over the network. This step that should be done before the game engine and networking. It should not be done by a person considering only one of the two aspects and is therefore a point on its own. This affects almost everyone.
* Ideas <=>? Concept development. Quite distinct from the coding part. "Everyone"? Might still be good to have someone in charge for coordinating. This affects everyone.
* Graphical interface. I'm not referring to frames and buttons, the internal world should be presentable to a user, regardless of whether or not it is the character you control. Done by whoever makes the editor? This should support future addition of art work. This affects the editor guy primarily.
* Game engine. Representation of the internal model, auxiliary functions and how it is updated. Contains the physics engine but may also contain other things, such as point statistics and buying upgrades. This affects both the editor guy and the physics guy.
* (AI? This affects the entire world if human level and otherwise noone at all)