SiENcE wrote:we have problem with sdl mixer ... it doesn't mix very wel and too less channels.
Yeah, like I wrote somewhere, I feel sorry for you guys for having to use that crappy audio interface for a sound-intensive game like LaLaLove.

I've been looking for a decent replacement, but it's not that easy. Maybe we can use the audio library in
SFML? About the channels: it's fixed at 16 ... should of course be changeable via love.audio, but like I said, it's way too early for sound-intensive games. :3
SiENcE wrote:It took me one whole day to compile löve under windows. I personally prefer less dependencies (or staticaly link) to make it more portable.
Mein Gott! Do you mean that you used a whole day to compile the
dependecies? You should have just asked me for this
"SDK". Then it would have taken you 5 minutes.
About statically linked: on Windows, it's not that important. Most people don't care about the source on Windows. But yes, I personally prefer as much static as possible. Right now, the only dynamic libraries are the ones that require it in their license.