Zelda GB

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SuperZazu
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Zelda GB

Post by SuperZazu » Tue Sep 02, 2014 10:08 pm

Hey guys! :)

I've been trying to do something a little bit harder with LOVE, and here's the beginning of the work : [beta 1]
controls: (press enter at the titlescreen to launch the game)
- arrow keys to move
- W and X to use items
- enter to see the menu (to change weapons)

What has been done ?
- custom maps (made with a handmade editor)
- Player moves (with collisions)
- Objects (weed, bushes...)
- Map events
- Weapon system/menu (currently just the sword)
- HUD : number of rupees/hearts
- saving system

Image

If you're interested, here's the github repo

What do you think ? :-)

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rmcode
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Re: Zelda GB

Post by rmcode » Tue Sep 02, 2014 10:32 pm

I'm impressed!

Found a little bug - I got stuck after destroying a bush and moving to the next screen:
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Roland_Yonaba
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Re: Zelda GB

Post by Roland_Yonaba » Wed Sep 03, 2014 7:19 am

This is beautiful, keep it up!
It'll probably help to attach a *.love in the OP, though.

jjmafiae
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Re: Zelda GB

Post by jjmafiae » Thu Sep 04, 2014 5:09 am

Be careful with uploading game footage from this game to youtube as Nintendo's legal team are pretty damn evil (just in case you don't know).
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megalukes
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Re: Zelda GB

Post by megalukes » Thu Sep 04, 2014 7:40 pm

That's really impressive. I'm developing something similar lately, and I have to agree with you, it's a bit harder with LOVE, specially when it comes to events, dialogues, map events, etc. I've been struggling with these for a while.

Keep it up and good luck.

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SuperZazu
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Re: Zelda GB

Post by SuperZazu » Tue Sep 09, 2014 10:32 am

rmcode wrote:I'm impressed!

Found a little bug - I got stuck after destroying a bush and moving to the next screen:
Yes, thank you for the feedback. I actually forgot to replace some bushes with blocks...
Roland_Yonaba wrote:Be careful with uploading game footage from this game to youtube as Nintendo's legal team are pretty damn evil (just in case you don't know).
I'll think of it !
jjmafiae wrote:Be careful with uploading game footage from this game to youtube as Nintendo's legal team are pretty damn evil (just in case you don't know).
Yes I know, fingers crossed :)
megalukes wrote:That's really impressive. I'm developing something similar lately, and I have to agree with you, it's a bit harder with LOVE, specially when it comes to events, dialogues, map events, etc. I've been struggling with these for a while.

Keep it up and good luck.
Yes, some things are hard to develop. Maybe you wanna read this free ebook, which helped me A LOT :-)

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