LÖVE3D

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
shakesoda
Citizen
Posts: 78
Joined: Thu Sep 25, 2014 11:57 am
Location: Seattle, WA
Contact:

Re: LÖVE3D

Post by shakesoda » Fri Mar 24, 2017 7:15 pm

I finally published some basic and up-to-date demos here: https://github.com/excessive/love3d-demos (and this is where demos will reside from now on).

The first three are basic (forward) rendering, deferred and skeletal animation.

Again, for clarification, love3d is maintained, but I don't intend to add anything new until at least 0.11 (if it gets depth formats for textures). (I have been asked about this multiple times)
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.

User avatar
Mutos
Prole
Posts: 29
Joined: Sat Aug 05, 2017 7:05 am
Contact:

Re: LÖVE3D

Post by Mutos » Wed Aug 09, 2017 5:50 pm

Hi shakesoda, hi all,


A few days ago, I downloaded LÖVE2D and began learning it. With only so little time, I was able to do a few things and, further, it proved scalable and easier to learn than everything I've yet used...

So I sought if the LÖVE devs were thinking about adding 3D and found LÖVE3D...

For now, my status with LÖVE 0.10.2 on Linux (Ubuntu 16.04 LTS) is the following :
- love3d-demos-master works like a charm by just typing "love ." in the folder, but I can't rename the .zip to .love and launch it directly,
- iqe-master and vmgjun I just can't get to work.

So I would like to know in which state is this project and where it's headed... I've read some of the posts, but not all the thread because lack of time. Iv' understood it was but a side-project not officially endorsed by the LÖVE team, and there were posts about dispute over whether or not to go the 3D way.

Thanks for any details ^-^
Benoît 'Mutos' Robin
Hoshikaze 2250, Sci-Fi universe in collaborative writing

User avatar
Karai17
Party member
Posts: 879
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE3D

Post by Karai17 » Wed Aug 09, 2017 6:22 pm

iqe has been superceded by iqm, you should look into that instead. If you want some working examples of love3d, check out our gamejam entries on itch.io or github.

LOVE3D is a side project of mine and shakesoda's and not an official project of LOVE. LOVE's API will not be adopting any official 3Disms, but LOVE3D works just fine as a module, so no worries there.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

User avatar
Mutos
Prole
Posts: 29
Joined: Sat Aug 05, 2017 7:05 am
Contact:

Re: LÖVE3D

Post by Mutos » Thu Aug 10, 2017 3:39 am

Hi karai17,

Thanks for the information ! For me it has to work under Linux and Windows, as I switch daily between these OSes.

I'll look at LÖVE3D once I have mastered enough the 2D part. My plan is first to display a 2D real-size stellar system in 2D top-down, then reuse the same data to display it in 3D.
Benoît 'Mutos' Robin
Hoshikaze 2250, Sci-Fi universe in collaborative writing

User avatar
Karai17
Party member
Posts: 879
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE3D

Post by Karai17 » Thu Aug 10, 2017 5:21 am

I run Linux primarily and holo runs Windows primarily, LOVE3D works completely fine on both.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

User avatar
xNick1
Party member
Posts: 265
Joined: Wed Jun 15, 2016 8:27 am
Location: Rome, Italy

Re: LÖVE3D

Post by xNick1 » Sat Aug 19, 2017 2:27 am

Awesome piece of work guys.
It's nice to have such brilliant people in the community.
Keep it up ^_^
Currently working on a lucid dreaming adventure called Aarstider: http://bit.ly/2mXmgPI

Tst_
Prole
Posts: 7
Joined: Tue Dec 23, 2014 10:11 pm

Re: LÖVE3D

Post by Tst_ » Sat Aug 26, 2017 11:19 am

How are you handling textures for the models, from looking at the demo cthulhu model it looks like you've embedded the image into the IQM file its self since I can't find the texture anywhere else. I'm using the Blender tools supplied in the IQM v2 dev kit. The model shows up correctly in Noesis only if the texture is in the same directory as the model but once it's imported into Love it's pure white, is there prep work I need to do to apply the texture in Love that I've missed?

User avatar
Karai17
Party member
Posts: 879
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE3D

Post by Karai17 » Sat Aug 26, 2017 11:51 am

The IQM only has a material name embedded in it, not a material or texture itself. That is handled by shaders. Check the render.lua system
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

HeadClot
Prole
Posts: 4
Joined: Tue May 26, 2015 3:45 pm

Re: LÖVE3D

Post by HeadClot » Mon Aug 28, 2017 5:20 am

Hey got a request for Love 3D - Mainly for the tooling side of stuff.

Would it be possible to get a UDMF based .WAD loader for Love 3D? So we can leverage existing level editors such as SLADE3 or GZDoomBuilder for example.

If I posted this in the wrong place please let me know.

User avatar
Karai17
Party member
Posts: 879
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE3D

Post by Karai17 » Mon Aug 28, 2017 5:40 am

love3d is general purpose. For a UDMF loader, you probably just want to leverage love's API and then write a renderer that uses love3d.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests