LÖVE3D

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
VectorByte
Prole
Posts: 3
Joined: Sun Apr 03, 2016 1:00 pm
Location: Corroios, Portugal

Re: LÖVE3D

Post by VectorByte »

Here's a little thing I've been working on, an AABB/Triangle intersection test.

Might prove vital for some game logic, if a penetration delta is implemented for proper collision handling.
Attachments
intersection.love
(94.92 KiB) Downloaded 437 times
User avatar
Ulydev
Party member
Posts: 445
Joined: Mon Nov 10, 2014 10:46 pm
Location: Paris
Contact:

Re: LÖVE3D

Post by Ulydev »

VectorByte wrote:Here's a little thing I've been working on, an AABB/Triangle intersection test.

Might prove vital for some game logic, if a penetration delta is implemented for proper collision handling.
Great! :awesome:
Trebgarta
Prole
Posts: 33
Joined: Mon May 23, 2016 5:21 pm

Re: LÖVE3D

Post by Trebgarta »

Are creators still around? I might send in a PR sometime. Maybe the shearing or default shader.

Very nice library and CPML is also a lot bigger and more exhaustive than I expected. I don't need to write simplex noise from scratch anymore :)
User avatar
Karai17
Party member
Posts: 930
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE3D

Post by Karai17 »

PRs are always welcome :)
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
Trebgarta
Prole
Posts: 33
Joined: Mon May 23, 2016 5:21 pm

Re: LÖVE3D

Post by Trebgarta »

All right, PR sent to CPML. After mat4:shear I can also send a l3d.shear.
User avatar
Viomi
Prole
Posts: 11
Joined: Thu Mar 03, 2016 5:13 am

Re: LÖVE3D

Post by Viomi »

Trebgarta wrote:Are creators still around? I might send in a PR sometime. Maybe the shearing or default shader.

Very nice library and CPML is also a lot bigger and more exhaustive than I expected. I don't need to write simplex noise from scratch anymore :)
How's the progress on this?

I would love to see LÖVE3D improved more. :nyu:
User avatar
shakesoda
Citizen
Posts: 78
Joined: Thu Sep 25, 2014 11:57 am
Location: Seattle, WA
Contact:

Re: LÖVE3D

Post by shakesoda »

I actually removed the l3d transform API because it sucked, I just haven't pushed the changes yet (that was done for LD36). This is why the shear PR wasn't merged. After that commit usage will be to just make a matrix with CPML and use shader:send instead of doing it behind the scenes (it was too finicky).

That said, I've gotten pretty sick of fighting love (and the devs on love's scope) for every little feature I want and not really having the tools to make things reliable, so I've been off writing an engine instead.

I intend to keep LOVE3D working (and we still use it for LD), but I don't see myself adding new features in the near future.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: LÖVE3D

Post by raidho36 »

Or you could just use Unity.
User avatar
Karai17
Party member
Posts: 930
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE3D

Post by Karai17 »

Hahahahahahahaha..... Unity.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
User avatar
shakesoda
Citizen
Posts: 78
Joined: Thu Sep 25, 2014 11:57 am
Location: Seattle, WA
Contact:

Re: LÖVE3D

Post by shakesoda »

haha, nope, I'm not playing the black box engine game.

edit: to be more clear, said engine already covers what our old one did anyways. there's no reason we'd use unity.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 58 guests