LÖVE3D

Showcase your libraries, tools and other projects that help your fellow love users.
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VectorByte
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Re: LÖVE3D

Post by VectorByte » Sat Apr 09, 2016 7:38 pm

Here's a little thing I've been working on, an AABB/Triangle intersection test.

Might prove vital for some game logic, if a penetration delta is implemented for proper collision handling.
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Ulydev
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Re: LÖVE3D

Post by Ulydev » Sun Apr 10, 2016 4:37 pm

VectorByte wrote:Here's a little thing I've been working on, an AABB/Triangle intersection test.

Might prove vital for some game logic, if a penetration delta is implemented for proper collision handling.
Great! :awesome:

Trebgarta
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Re: LÖVE3D

Post by Trebgarta » Tue Jun 14, 2016 1:39 pm

Are creators still around? I might send in a PR sometime. Maybe the shearing or default shader.

Very nice library and CPML is also a lot bigger and more exhaustive than I expected. I don't need to write simplex noise from scratch anymore :)

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Karai17
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Re: LÖVE3D

Post by Karai17 » Tue Jun 14, 2016 1:54 pm

PRs are always welcome :)
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

Trebgarta
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Re: LÖVE3D

Post by Trebgarta » Tue Jun 14, 2016 2:56 pm

All right, PR sent to CPML. After mat4:shear I can also send a l3d.shear.

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Viomi
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Re: LÖVE3D

Post by Viomi » Sun Sep 25, 2016 2:11 pm

Trebgarta wrote:Are creators still around? I might send in a PR sometime. Maybe the shearing or default shader.

Very nice library and CPML is also a lot bigger and more exhaustive than I expected. I don't need to write simplex noise from scratch anymore :)
How's the progress on this?

I would love to see LÖVE3D improved more. :nyu:

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shakesoda
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Re: LÖVE3D

Post by shakesoda » Sun Sep 25, 2016 3:50 pm

I actually removed the l3d transform API because it sucked, I just haven't pushed the changes yet (that was done for LD36). This is why the shear PR wasn't merged. After that commit usage will be to just make a matrix with CPML and use shader:send instead of doing it behind the scenes (it was too finicky).

That said, I've gotten pretty sick of fighting love (and the devs on love's scope) for every little feature I want and not really having the tools to make things reliable, so I've been off writing an engine instead.

I intend to keep LOVE3D working (and we still use it for LD), but I don't see myself adding new features in the near future.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.

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raidho36
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Re: LÖVE3D

Post by raidho36 » Sun Sep 25, 2016 3:56 pm

Or you could just use Unity.

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Karai17
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Re: LÖVE3D

Post by Karai17 » Sun Sep 25, 2016 3:58 pm

Hahahahahahahaha..... Unity.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

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shakesoda
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Re: LÖVE3D

Post by shakesoda » Sun Sep 25, 2016 3:59 pm

haha, nope, I'm not playing the black box engine game.

edit: to be more clear, said engine already covers what our old one did anyways. there's no reason we'd use unity.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.

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