"Cybercraft": a 2D RPG engine [temporarily final release]

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Katamori
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"Cybercraft": a 2D RPG engine [temporarily final release]

Post by Katamori »

So, I had this Cybercraft project back in the day, but I abandoned it for months. It's not a heavy sequel, just a demo, with some smalll documentation.

Therefore, instead of writing into the main topic, I make this new one, to show what I did so far. I hope with this little experiment, I can help you at:
- creating pick-up items and a simple inventory system
- creating NPCs and behaviours for them
- creating dialogue system
- etc.

for your upcoming games.

I promise I'm going on with the documentation, but now I barely have time for that sadly.

LÖVE is life, LÖVE is love.
- Katamori

(PS.: if the attachment is unavailable, download the file here.)
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artofwork
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Re: "Cybercraft": a 2D RPG engine [temporarily final release

Post by artofwork »

Might just be my old machine but I'm getting less than 1 frame per second =/

Also no offense but your engine's code seems a bit over kill, might want to shorten it up a bit.

Edit: Also want to point out you don't need to use images for your characters this also includes the interface you can build them right inside of love :)


If you like i can re-write the whole thing for you :)
Katamori
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Re: "Cybercraft": a 2D RPG engine [temporarily final release

Post by Katamori »

artofwork wrote:Might just be my old machine but I'm getting less than 1 frame per second =/
Might be the reason of the size of the map. Have no better idea.
Also no offense but your engine's code seems a bit over kill, might want to shorten it up a bit.
My main principle was to make the code readable and clear, so in several cases, I refused simplifying. Anyways, can you explain your propblems?
Also want to point out you don't need to use images for your characters this also includes the interface you can build them right inside of love :)
What do you mean?
If you like i can re-write the whole thing for you :)
Feel free to do with my code whatever you want - even I may learn something. :)
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zorg
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Re: "Cybercraft": a 2D RPG engine [temporarily final release

Post by zorg »

I'll dl your code as well, and see if i can modify it to be faster :3
(btw sph üdvözöl)
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Katamori
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Re: "Cybercraft": a 2D RPG engine [temporarily final release

Post by Katamori »

zorg wrote:I'll dl your code as well, and see if i can modify it to be faster :3
Yeah, most likely it needs to be made more efficient. As I said, it was mostly an experiment.
(btw sph üdvözöl)
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vynom
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Re: "Cybercraft": a 2D RPG engine [temporarily final release

Post by vynom »

Seemed to run ok on this ancient laptop, 32 fps was about the norm. Collision in the inventory seems to detect things that are not drawn on the screen though. Graphics are simple, reminds me of jj's soviet game.
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