[library] shine - post processing effects for everyone

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vrld
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[library] shine - post processing effects for everyone

Post by vrld »

Shine is a postprocessing effect repository for LÖVE.

Have you ever been in this situation? You have created the best game ever (really this time), but you feel that there is something missing? The graphics are just too sharp, too saturated, too dull, too ... boring? You have seen all these awesome demos in this thread but just cant wrap your head around shaders?

shine to the rescue!

shine is a repository of easy to use postprocessing effects for LÖVE. All it takes are three lines of code:

Code: Select all

local shine = require 'shine'
blur = shine.boxblur()
blur(function() draw_my_stuff() end)
You can personalize your effects by just setting a value!

Code: Select all

blur.radius = 3
You can also chain multiple effects for maximum ... effect :ehem:

Code: Select all

hipster = desaturate:chain(grain):chain(vignette)
The code is hosted on github as is the documentation.

Demo .love coming soon(ish).
EDIT:
As promised: A demo! It shows all currently implemented effects (click on "Effect" to open a list of effects). You can play around with the parameters to see how they affect the effect. Have fun!

EDIT2:
New demo: glow, adjustable grainsize in filmgrain and second image
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shine-demo.love
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Last edited by vrld on Tue Jan 13, 2015 10:23 pm, edited 4 times in total.
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Jeeper
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Re: [library] shine - post processing effects for everyone

Post by Jeeper »

Simply amazing, well done!

I'm looking forward to trying it out :)
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Fenrir
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Re: [library] shine - post processing effects for everyone

Post by Fenrir »

I'll definitely have a look! Nice work!
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undef
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Re: [library] shine - post processing effects for everyone

Post by undef »

Nice!
That's something I will definitely have a look at! :)
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Roland_Yonaba
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Re: [library] shine - post processing effects for everyone

Post by Roland_Yonaba »

That is outstanding. It sould like a good candidate for Hump, to me.
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vrld
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Re: [library] shine - post processing effects for everyone

Post by vrld »

Glad you like it!
Roland_Yonaba wrote:It sould like a good candidate for Hump, to me.
I'd like to keep the projects separated - hump is much more mature than the infantile shine. I'd also like to make this sort of a collaborative project, where everyone who wants can join in and add new shaders - hence the (as of now defunct) section "How to add your effect to the repository" in the wiki.
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CaptainMaelstrom
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Re: [library] shine - post processing effects for everyone

Post by CaptainMaelstrom »

I get this error:
error
error
capture.PNG (48.64 KiB) Viewed 11222 times
szensk
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Re: [library] shine - post processing effects for everyone

Post by szensk »

CaptainMaelstrom wrote:I get this error:
capture.PNG
AMD card?
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Re: [library] shine - post processing effects for everyone

Post by Roland_Yonaba »

CaptainMaelstrom wrote:I get this error -[snip]-
I made a pull request where I included a small change to this shader. Can you give it a shot and see if it works for you ?
Last edited by Roland_Yonaba on Tue Jan 13, 2015 10:32 am, edited 1 time in total.
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vrld
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Re: [library] shine - post processing effects for everyone

Post by vrld »

Updated the demo. Does it work now?
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