It's a Big, Big World - 2D Platforming Sandbox

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MicroMacro
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It's a Big, Big World - 2D Platforming Sandbox

Post by MicroMacro »

Hey there! I'm currently working on a game right now that is similar to Minecraft and Terarria but eventually will break away from the strictly sandbox game and have some essence to it.

But for now, I have this working ( very well I might say ) prototype!


Downloads
Current version: 11.10.15_a
EXE Files ( Windows )
Version 11.10.15_a https://www.dropbox.com/s/3l2z04f2utbd3 ... E.zip?dl=0

LOVE Files
Version 11.10.15_a https://www.dropbox.com/s/tmlfg63qt8blp ... .love?dl=0
Version 20.9.15_a https://www.dropbox.com/s/2bllsdacylcec ... .love?dl=0

Note; it's possibly unstable. If you encounter issues please let me know. I am aware that if you place a bunch of sand blocks at the same time you create a non-grid; that's gonna change. Don't worry bout it. :)

Features:
-Easy easy lemon squeezy mod support
-Kinda-ish well optimization
-OOP based tiles ( meaning each tile has it's own update cycle and custom scripts )
-Smooth generation

Known Bugs
as of release 11.10.15_a
Bugs coloured in this colour have been fixed in the next update
-Player can jump infinitely if they collide with the side of a block
-User can place blocks on top of the player.


Thanks so much!
Last edited by MicroMacro on Sun Oct 11, 2015 2:15 pm, edited 5 times in total.
https://github.com/ebernerd- where you can find all my work.
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Guard13007
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Re: MiniDigger - The Terarria Clone that isn't Terarria.

Post by Guard13007 »

I like the look of it. One question that comes to mind though, are your physics decoupled from framerate properly? In the video it looked like on the moon, blocks were falling at slightly different rates at different times, but it was so subtle I could be wrong.

Two Three other quick questions:

Are you posting the code anywhere?

Is there a license for use of the code?

I might want to help develop this, would you accept working with someone?
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MicroMacro
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Re: MiniDigger - The Terarria Clone that isn't Terarria.

Post by MicroMacro »

Guard13007 wrote:I like the look of it. One question that comes to mind though, are your physics decoupled from framerate properly? In the video it looked like on the moon, blocks were falling at slightly different rates at different times, but it was so subtle I could be wrong.

Two Three other quick questions:

Are you posting the code anywhere?

Is there a license for use of the code?

I might want to help develop this, would you accept working with someone?
The framerate is decoupled; it was one of the biggest issues; I think that's either the recording software or the editing software that does that. Even if the framerate is somewhere below 10, the physics ( though visually slower than in teh video ) is the same relative to anything else.

Posting code? Yeah, I thought I did. Maybe i didn't, I can't remember.

No, not yet, as it's a beta. I plan to develop this with a story and more of a... point.

Eh, I mean, maybe. I don't really... work well with others in terms of programming. I dunno, maybe. It's something I've only tried once and we couldn't agree on anything, so I dunno if I want to do that yet. If I need help, or if you have an idea that you can code into it, then sure.

Thanks for your input!
https://github.com/ebernerd- where you can find all my work.
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Guard13007
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Re: MiniDigger - The Terarria Clone that isn't Terarria.

Post by Guard13007 »

MicroMacro wrote:Posting code? Yeah, I thought I did. Maybe i didn't, I can't remember.

No, not yet, as it's a beta. I plan to develop this with a story and more of a... point.

Eh, I mean, maybe. I don't really... work well with others in terms of programming. I dunno, maybe. It's something I've only tried once and we couldn't agree on anything, so I dunno if I want to do that yet. If I need help, or if you have an idea that you can code into it, then sure.

Thanks for your input!
Well, I know I can rip the code out of the .love, but I meant posting it in a more usable format, like as a repository in some sort of version control system.

And okay, I can respect that. I was just thinking it'd be cool to have it on a repository so that if I noticed somewhere I could make an improvement or addition, I could try and send that to you. *shrugs*

And you're welcome, haha. I still haven't actually downloaded and tried it yet though. I'm kinda lazy when getting started with something.
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skyHights
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Re: MiniDigger - The Terarria Clone that isn't Terarria.

Post by skyHights »

Firstly, I like the idea, it looks like it could be really good.
Secondly, I found a slight bug, you can jump in the air, so if you walk of a block you can jump in the air.

Looking forwards to seeing the end product!
Learning to Löve.
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MicroMacro
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Re: MiniDigger - The Terarria Clone that isn't Terarria.

Post by MicroMacro »

Thanks for the input! I'm going to be doing some work today that includes inventory, some optimizations, and some other stuff.

Edit: Meh, I tried. I got bored and I will come back to this at some point later in the day.
https://github.com/ebernerd- where you can find all my work.
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MicroMacro
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IABBW Update 1

Post by MicroMacro »

I wanted to post an update!

Procedural Generation using Simplex Noise!
Basically, the system runs on 2 different noise generators; one to control the height map of the world, and one to control the biomes.
You can see some screenies here! ( sorry bout the blue; it's not really like that, I have some software that changes the colour of the screen depending on the time of day ) https://love2d.org/imgmirrur/6EIpy.html
https://github.com/ebernerd- where you can find all my work.
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