Game Object System & Camera

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Romans_I_XVI
Prole
Posts: 2
Joined: Sun Mar 06, 2016 2:30 pm

Game Object System & Camera

Post by Romans_I_XVI »

Hi everyone, I'm new to LÖVE but I really really like it!

I have a Roku game that I just got done with and I want to look into porting it to other platforms, which is how I came to discover LÖVE. In the process of preparing to port my game I developed this little object handling system so that the game would be built around handling game objects similar to how you would do in Unity or Gamemaker.

I also made a camera system to handle centering and scaling of a game made for a specific resolution (my game was originally created for 1280x720 specifically).

There's also 2d ball collision handling included here if you're needing to do that.

The LÖVE community seems to be all about sharing, so I figured I'd be a part of that too. So if you find this useful feel free to use it :nyu:

https://github.com/Romans-I-XVI/Love-objectHandler
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whitebear
Citizen
Posts: 86
Joined: Sun Mar 15, 2009 1:50 am

Re: Game Object System & Camera

Post by whitebear »

Wouldn't circle collision be cheaper with the radius comparison in power of two instead of using square root.
Cool stuff demo though :3
Romans_I_XVI
Prole
Posts: 2
Joined: Sun Mar 06, 2016 2:30 pm

Re: Game Object System & Camera

Post by Romans_I_XVI »

Yeah you're actually probably right.

And thanks :)
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Sulunia
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Posts: 203
Joined: Tue Mar 22, 2016 1:10 pm
Location: SRS, Brazil

Re: Game Object System & Camera

Post by Sulunia »

:3 Awesome. Gave it a star, might use it as reference for some tools i'm developing.
Don't check my github! It contains thousands of lines of spaghetti code in many different languages cool software! :neko:
https://github.com/Sulunia
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