That actually sounds pretty cool. Maybe something like GrafX2 for the image editor? Bonus points if you name it LIMP.technomancy wrote:I had another crazy idea. I have heard a lot of buzz around Pico-8 which allows you to construct simple lo-fi games all from within one program that serves as text editor, graphics editor, and chiptune composition environment. I think you could build something similar in Love, but maybe without the lo-fi feel or the extreme limits on file size and memory use.
Polywell already lets you do in-game code editing, and I think if you added in a pixel art editor and a music tracker, you could have a nice convenient framework that lets you build everything from the inside out.
Personally I really feel like the "coding from inside the game" aspect helps flow during programming a lot. I feel like graphics could probably benefit from the same style of development as well, and maybe music, but I'm not sure.
Not sure about mod tracker style for the music editor. Maybe go for something more approachable, like a drum machine / piano roll type of deal along the lines of Fruity Loops. Could have the same functionality as a tracker, but with a more intuitive UI. It's a lot easier to get a feel for something like a filter sweep from a graphical representation than from a bunch of hexidecimal numbers. Should probably include a thing like Bfxr also.