Page 5 of 5

Re: Polywell: a text editor component

Posted: Mon Oct 15, 2018 8:40 pm
by Itsakaime
Just wondering if anyone knows if this still works in the newest version of love? I'm oh home yet to check and I wanna know before I forget haha

Re: Polywell: a text editor component

Posted: Wed Oct 17, 2018 3:06 am
by technomancy
I've updated it to work with love 11.x, yeah.

I am also in the process of porting it over to the Fennel programming language, but that shouldn't affect the ability to use it from Lua.

https://fennel-lang.org

Re: Polywell: a text editor component

Posted: Thu Nov 11, 2021 8:34 pm
by WAWAWA
This is not an editor? I can only see a console.

Re: Polywell: a text editor component

Posted: Thu Nov 11, 2021 10:03 pm
by technomancy
It's a text editor that opens the console as its initial buffer. Ctrl-x Ctrl-f will allow you to open a new file. I guess the text that displays in the console should explain that. =)

Due to limitations in love.filesystem it only works with files in the directory it's launched from.

Re: Polywell: a text editor component

Posted: Fri Nov 12, 2021 9:22 pm
by WAWAWA
Oh, sorry. So I just have to open a new file and editor will open? I'll probably figure out myself by now but you could still answer.

Re: Polywell: a text editor component

Posted: Fri Nov 12, 2021 9:25 pm
by WAWAWA
Sorry for the *double post*, but just wondering, do you have time for teaching me how you made the console and stuff? I really want to make a game about coding.

Re: Polywell: a text editor component

Posted: Sat Nov 13, 2021 7:24 pm
by technomancy
I could try adding more documentation to Polywell, but it's written in Fennel, not Lua so I don't know how helpful that would be to you.

Re: Polywell: a text editor component

Posted: Sun Nov 14, 2021 8:48 am
by WAWAWA
Well, I still can't figure out how you open that editor. I guess your keybinds only work on the editor? I'll learn Fennel to see how you made this.