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[LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
hi! are there any plans to replace the font? the lowercase characters are unreadable for me
would be nice to differentiate it from PICO as well.
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- Prole
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
That's one thing I have to agree with.. the lowercase characters are a serious problem
- Jasoco
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Yeah, that's exactly why PICO-8 uses all caps for the visual end of things. It's just easier to read. Note however, the actual code is all lowercase for obvious reasons. Save a PICO-8 project to a text file and open it in an editor. It's all lowercase because Lua functions are lowercase and it just keeps things simple. The uppercase display font is just to keep things readable and simple. PICO-8 ignores case completely.
So either you need to use a font that's readable in both upper and lower, or adopt the PICO-8 method and drop case all together.
So either you need to use a font that's readable in both upper and lower, or adopt the PICO-8 method and drop case all together.
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Yeah i agree with that, because lowercase letters are nearly unreadable.Jasoco wrote: ↑Thu Apr 13, 2017 2:46 am Yeah, that's exactly why PICO-8 uses all caps for the visual end of things. It's just easier to read. Note however, the actual code is all lowercase for obvious reasons. Save a PICO-8 project to a text file and open it in an editor. It's all lowercase because Lua functions are lowercase and it just keeps things simple. The uppercase display font is just to keep things readable and simple. PICO-8 ignores case completely.
So either you need to use a font that's readable in both upper and lower, or adopt the PICO-8 method and drop case all together.
- RamiLego4Game
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Hey I did an update that replaced the font with a 4x5 one that's more readable, is it still that bad ?
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
- Jasoco
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
It's a bit better. But still can be hard to read.
When will you be implementing music and sfx creation tools? Would they even be possible in Löve without external libraries?
When will you be implementing music and sfx creation tools? Would they even be possible in Löve without external libraries?
- zorg
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
I'm on it, and 0.11 will allow them without any external libs. (It's possible with 0.10 as well, only that unless you use lpghatguy's qsource lib, you'll need to resort to (relatively) gigantic buffer sizes, which means large delays.)
Edit: Just so i can give an example: https://github.com/zorggn/LoveTracker
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- Prole
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
That lower case font (even the new one) is a show stopper for me.
Please make the editor upper case display (and keep whatever the user types behind the scenes)
Please make the editor upper case display (and keep whatever the user types behind the scenes)
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Hello,
As a Linux user, what should i DL to try Liko12 The Reborn (v060) ?
https://github.com/RamiLego4Game/LIKO-12/releases/
As a Linux user, what should i DL to try Liko12 The Reborn (v060) ?
https://github.com/RamiLego4Game/LIKO-12/releases/
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
That would be the universal .love package, or the source code.
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