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Re: [LIKO-12 V0.0.1 PRE] A pico-8 clone with extra abilities and editors !

Posted: Mon Sep 19, 2016 6:33 pm
by RamiLego4Game
Sure, I already wanted to ask yor that, everything is possible but without breaking the graphics

Re: [LIKO-12 V0.0.2 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Tue Sep 20, 2016 5:44 pm
by RamiLego4Game
New Release V0.0.3 PRE:
1. Bugfixed V0.0.2 pre bugs (about 5/6 bugs) :)
2. Recoded the code editor to support vertical scrolling (no length limit anymore) [not fully bugtested..]
3. Fixed run command sandboxing and added "run [args]"
4. Fixed a bug in the tictactoe demo,type "delete demos" "load demos/tictactoe" "run"

Download: https://github.com/RamiLego4Game/LIKO-12/releases/

Screenshot:
Image

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Mon Sep 26, 2016 2:51 am
by technomancy
I played around a bit with this last night and came up with a 100-line space invaders clone: https://p.hagelb.org/shoot.lk12

Image

(It depends on some features which haven't been merged to master yet; see https://github.com/technomancy/LIKO-12/tree/latest)

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Wed Oct 19, 2016 7:07 pm
by cosme12
I've never got interested in LUA at all until I found this project. I can't buy the pico-8 either so It will be fun to get into this with a funny project. Keep it up with the good work, it looking awesome!!

I will be back with ideas after I finish reading all the manuals and break some stuff :D

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Fri Oct 21, 2016 3:00 am
by Alexar
That's good job ! what about Voxatron ? ^^

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Sat Oct 22, 2016 2:09 am
by cosme12
Image

Here is a small game I made with LIKO-12

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Sat Oct 22, 2016 1:41 pm
by RamiLego4Game
Alexar wrote:That's good job ! what about Voxatron ? ^^
Thanks for feedback :D . Voxatron, haha... Löve is a 2D framwork, and I don't aim to clone someone others project to ruin his life, I made liko12 because I'm not able to buy it, and to program something pico8 programmers wanted (no tokens limit, and extra abilities, and more deployment friendly), it looks like liko12 is a pico8, but I have bigger goals for it that will start to show later in v0.0.6.

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Sat Oct 22, 2016 1:43 pm
by RamiLego4Game
cosme12 wrote:Image

Here is a small game I made with LIKO-12
Awesome, the first person to come not in love2d commenity !

The game is so good, but the code is messy, I'll include it in v0.0.5

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Mon Oct 24, 2016 3:02 pm
by cosme12
Image

Well, here is another effect I made using LIKO 12.

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

Posted: Mon Oct 24, 2016 3:42 pm
by brunosxs
AWESOME
I bought pico8 last week. I am a sucker for pixel art and retrocomputing so when I read about the pico8 I feel in love with the concept but I was also hoping for a more open enviroment...
I know python and javascript and wanted to do something to learn love2d.

Don't let this little idea die...
But I'd recommend one thing: Change the tone of the project, from a "clone of pico8" to a "virtual retro console" or something around those lines as being a clone can be detrimental for the project.