[LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE

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cosme12
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by cosme12 » Thu Nov 24, 2016 6:57 pm

Im using it in my old tablet and works as expected in fullscreen. You will need to install "hacker keyboard" to be able to type and move in the code editor

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buckle2000
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by buckle2000 » Sun Nov 27, 2016 9:23 am

Impressive!

therealmuthu
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by therealmuthu » Sun Nov 27, 2016 5:10 pm

Hey guys, ABSOLUTELY LOVE LIKO-12! I have been searchng for something like this for a LONG TIME! I'm an 11 year-old and I loved the idea of Pico-8 but, I couldn't get it because it was paid! I was just wondering how to actually make a game in LIKO-12, and what programming language do I use, it would be nice if there was a guide! Anyway thanks guys, love your work and email me(muthucool.jc@gmail.com) if you need any help. Also be sure to visit my website(yayornay.tk)! I'll stop annoying you now! :awesome: :awesome: :awesome: :awesome:

breadbeard
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by breadbeard » Mon Nov 28, 2016 12:44 pm

Not annoying at all! This is a very small community right now, and your interest is more than welcome! I am not the best person to answer your question though. One thing I will say, is that Liko-12 is almost the same as Pico-8 in terms of getting started, except you need to get Love2d, then load .love file: https://github.com/RamiLego4Game/LIKO-1 ... 5-PRE.love

Or you could just download and unzip the Windows version: https://github.com/RamiLego4Game/LIKO-1 ... .5-PRE.zip

breadbeard
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by breadbeard » Mon Nov 28, 2016 12:55 pm

I have an idea for this project. I just came across the PiTop computer: https://www.pi-top.com/
They sell a laptop and a desktop version of rpi diy systems.
One thing they have not done, is created a "pocket" PiTop. I think Liko-12/LuaOS would be the perfect software for "PiTop Pocket" hardware. Similar to the PocketChip. https://getchip.com/pages/pocketchip
Using the rpi3 with a 3.5" HD (800x480) screen would give it a major hardware advantage over the competition: http://www.ebay.com.au/itm/3-5-inch-800 ... 41aecef756
Last edited by breadbeard on Wed Jan 25, 2017 2:07 pm, edited 1 time in total.

blurymind
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by blurymind » Tue Nov 29, 2016 10:41 pm

I have a few problems related to running it in android
- There is no portrait mode, the keyboard covers half the game/editor screen and cant see what im doing
- tapping on the editor does nothing - you cant tap on any of the text or insert text, forcing you to use only arrow keys to navigate to lines- which is time consuming
- the fonts in the code edito are difficult to read- on a 10 inch tablet screen having those fonts is just ridiculous
I understand emulating picos charm, but you dont have to enforce the limitations too- they do not work so well in some cases


What code editor do you use on your phone to program it? Is there a single code editor with love2d syntax highligh and autocompletion out there - for android? If so how do we set it up??
https://www.love2d.org/forums/viewtopic ... 36#p206036

therealmuthu
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by therealmuthu » Sat Dec 03, 2016 6:29 pm

breadbeard wrote:Not annoying at all! This is a very small community right now, and your interest is more than welcome! I am not the best person to answer your question though. One thing I will say, is that Liko-12 is almost the same as Pico-8 in terms of getting started, except you need to get Love2d, then load .love file: https://github.com/RamiLego4Game/LIKO-1 ... 5-PRE.love

Or you could just download and unzip the Windows version: https://github.com/RamiLego4Game/LIKO-1 ... .5-PRE.zip
Thanks! :awesome: :awesome: :awesome:

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RamiLego4Game
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by RamiLego4Game » Sun Dec 04, 2016 5:08 pm

blurymind wrote:I have a 10 inch galaxy tab tablet.
IS it possible to develop games that have a 720 hd resolution- where possible?
How do you run this on android? I did not see any apk files. So I assume you load the love file with android's version of love2d

I saw as a big disadvantage pico-8s resolution cap and other limitations. With love2d one does not have to have these limits, considering that not everyone is using a tiny screen and a weak processor
Sorry for my late answer,

The way to run LIKO-12 on Android is to install LOVE from google play, and download the .love file, use an advanced files explorer (es file manager works for me) and open the .love file, LIKO-12 should work.

In case if you are annoyed of opening the filemanager, it's better rename the file from .love to .zip, then extract it to "sdcard/lovegame/" where main.lua will be at "sdcard/lovegame/main.lua", finally run the love app normally and LIKO-12 should show up.

For the keyboard issues, i haven't used and physical keyboard, but I use "Hacker's Keyboard" (install it from play store), then apply the experimental transparent theme.

LIKO-12 has been not completely tested on Android, and you may experience a lot of issues (technomancy had some), especially that my mobile has some offset issues [I applied a fix, but it broke it for all other phones (notice most things are shifted down) (my phone is samsung sm-j700h) ]

The android support is somehow for more LOVE framework experienced users..

Bad news :( :
I got almost busy for my school, being not able to use my mobile all week days expect Thursday, yeah, that's so boring and killer, but I'll do my best to do weekly checks.
therealmuthu wrote:Hey guys, ABSOLUTELY LOVE LIKO-12! I have been searchng for something like this for a LONG TIME! I'm an 11 year-old and I loved the idea of Pico-8 but, I couldn't get it because it was paid! I was just wondering how to actually make a game in LIKO-12, and what programming language do I use, it would be nice if there was a guide! Anyway thanks guys, love your work and email me(muthucool.jc@gmail.com) if you need any help. Also be sure to visit my website(yayornay.tk)! I'll stop annoying you now! :awesome: :awesome: :awesome: :awesome:
Thanks for your nice feedback :3 , you are remembering me when I was a small kid like you (before 4 years :) )
My works:

breadbeard
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by breadbeard » Tue Dec 06, 2016 2:47 pm

Great news: serial communication with LTE, LoRa, and WiFi, can all be done with love2d! https://youtu.be/LVhdxpYzcYo
Creating many new ways LIKO-12 could be used.

Overall this could also be used to create a LIKO-12 based cell phone, with LTE, BTLE, and WiFi for around $100. Build your cell phone has been done before, but not build your own gaming cell phone! Seeed Studio made build your own (weak) cell phone and was very successful on Kickstarter: https://www.kickstarter.com/projects/se ... -modular-p
Last edited by breadbeard on Wed Jan 25, 2017 2:09 pm, edited 3 times in total.

Watola
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Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Post by Watola » Sat Dec 24, 2016 3:57 pm

Hello everyone. I am created classic pong game in 100 lines of code. I am learning programming for 1 day. Thank you for creating LIKO-12, it's awesome and i love it. There is a gif and code:
Image
http://pastebin.com/VBr4K220

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