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Re: lovefiddle.com

Posted: Sun Sep 25, 2016 10:08 am
by Tanner
pgimeno wrote:Does that mean that it doesn't support Chromium 37.0.2062.120 either (the one I'm checking it with and in which it runs)? What are the minimum Firefox and Chromium versions supported?
https://kripken.github.io/emscripten-si ... tions.html

The reality is that this is an extremely complex (and large!) JS blob. Even if a given browser is completely supports the feature set, this library really puts the JS engine through it's paces. My inclination would be not to support anything but the most recent stable browser versions but (as you're experiencing) it may run otherwise. If you're interested in compiling an exhaustive list of supported browser versions I would definitely appreciate that information. It would make bug reports a lot easier to deal with.

Re: lovefiddle.com

Posted: Thu Sep 29, 2016 1:32 am
by Feyrn
I made a shitty Game of life clone to test it out: http://lovefiddle.com/RfgEHx82s7QuyusZJ
I think I will use this to test out quick ideas. I am Very impressed!

Re: lovefiddle.com

Posted: Thu Sep 29, 2016 2:50 pm
by Alexar
that's so cool
http://lovefiddle.com/xjfvZ2Lk7DcCAebCf
a bezier curve based metaball
http://lovefiddle.com/XSaubcmTaqZtFfspN
a snake game
so... can we save the code by a title and look up in the home page ?

Re: lovefiddle.com

Posted: Thu Sep 29, 2016 3:41 pm
by Nixola
I was trying to add interactivity to the metaball thing. At first I only added love.update and it worked, then I added the love.mouse* callbacks and now if I run it the page freezes. Does this happen to anyone else?
http://lovefiddle.com/bixK7rEL8tSTECZZ3
EDIT: Ok, sorry, it was a syntax error. Here's the working one: http://lovefiddle.com/rwiygHW94N32TfDDz

Re: lovefiddle.com

Posted: Thu Sep 29, 2016 3:43 pm
by Ulydev
Alexar wrote:that's so cool
http://lovefiddle.com/xjfvZ2Lk7DcCAebCf
a bezier curve based metaball
http://lovefiddle.com/XSaubcmTaqZtFfspN
a snake game
so... can we save the code by a title and look up in the home page ?
I'd love to add this feature. I'll try to implement it when I have some time, but I'm quite busy because of school. If you want to help, feel free to contribute to the repo: http://github.com/ulydev/lovefiddle

Re: lovefiddle.com

Posted: Fri Sep 30, 2016 8:33 am
by monsieur_h
Works fine on Firefox, but I have an error with qutebrowser (webkit based), it floods the following error :
>error: attempt to call a number value

Re: lovefiddle.com

Posted: Fri Sep 30, 2016 11:55 am
by Ulydev
monsieur_h wrote:Works fine on Firefox, but I have an error with qutebrowser (webkit based), it floods the following error :
>error: attempt to call a number value
Can you provide a sample fiddle?

Re: lovefiddle.com

Posted: Fri Sep 30, 2016 1:21 pm
by Tanner
monsieur_h wrote:Works fine on Firefox, but I have an error with qutebrowser (webkit based), it floods the following error :
>error: attempt to call a number value
This means you browser hasn't been able to initialize the engine. Sorry! Qutebrowser might be built off an older version of webkit or something.

Re: lovefiddle.com

Posted: Fri Oct 07, 2016 4:09 am
by josefnpat
Is there a way that we can share a link that "hides the code"? I'd be ok with there being a link to the code, but it would be nice to "deploy" games like this for Ludum Dare and stuff with this!

Re: lovefiddle.com

Posted: Fri Oct 07, 2016 5:04 am
by Ulydev
josefnpat wrote:Is there a way that we can share a link that "hides the code"? I'd be ok with there being a link to the code, but it would be nice to "deploy" games like this for Ludum Dare and stuff with this!
Not now, sorry! Though you just have to export it to a main.lua and upload it on http://love.ulydev.com ;)