Windy Morning

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zapwow
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Windy Morning

Post by zapwow » Mon Jul 20, 2009 1:46 am

An environmental experiment. Arrow keys to move the scene.
windyMorning.love (2,481 kb)
ss1.png
ss1.png (146.75 KiB) Viewed 4532 times

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appleide
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Re: Windy Morning

Post by appleide » Mon Jul 20, 2009 8:09 am

I'm not sure if picaresque is the right word. It is certainly very interesting........ nice job :)
My sky is white instead of pink though... is that meant to be?

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Borsty
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Re: Windy Morning

Post by Borsty » Mon Jul 20, 2009 8:52 am

Looks exactly like on the pic for me, good start :D

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bartbes
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Re: Windy Morning

Post by bartbes » Mon Jul 20, 2009 10:20 am

It looks like the picture for me as well. Interesting... now find a use for it :P

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mike
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Re: Windy Morning

Post by mike » Mon Jul 20, 2009 2:18 pm

I love stuff like this. Pretentious artistry for the win!

(PS: Not being sarcastic) :monocle:
Now posting IN STEREO (where available)

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Zorbatron
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Re: Windy Morning

Post by Zorbatron » Mon Jul 20, 2009 5:41 pm

Wow dude! no doubt awesome, parrallex scrolling is the way to go for side scrolling games. Totally adding similar functionality to my engine.

Elratauru
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Re: Windy Morning

Post by Elratauru » Thu Jul 23, 2009 12:37 am

parrallax scrolling Its a cool efect for 2D games, remember that awesome Sonic the hedgehog games in mega drive?...The parallax just make the stages look awesome...

Its a nice effect and that leafs flying gave a nice sense of wind, and though the art was really simple, it looked nice with the shading on the mountains... Keep the nice job ^^

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Tenoch
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Re: Windy Morning

Post by Tenoch » Thu Jul 23, 2009 5:20 am

This is such a cool thing to include in a time limited game dev compo. It seems easy to do and has a huge effect. I'll remember this.
"When in doubt, use brute force." Ken Thompson

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qubodup
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Re: Windy Morning

Post by qubodup » Fri Jul 24, 2009 1:43 pm

1. very nice
2. the sound of this particular wind loop annoys me (can't find a nice one either though)
3. it's good that the speed of the grass animation changes, but I think there should be a delay in the frame, when the grass is at the 'wind peak'/most left. that delay also should be random in duration.
4. Trees
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Robin
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Re: Windy Morning

Post by Robin » Sat Jul 25, 2009 2:50 pm

qubodup wrote:4. Trees
... dunno, but doing trees seems harder to me than doing grass and loose leafs.

The sky's white for me as well... odd...

Anyway: nice!
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