FÖNTGen makes pretty fonts

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grump
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Posts: 200
Joined: Sat Jul 22, 2017 7:43 pm

Re: FÖNTGen makes pretty fonts

Post by grump » Fri Nov 10, 2017 3:35 pm

Updated to version 0.3
  • Improved glyph bounds detection
    Fonts with broken bounds information are rendered correctly now.
    This change also generates more efficient font files with less space wasted.
  • Removed texture atlas options
    Due to the accurate bounds detection these options are not required anymore.
  • New supersampling option
    This feature makes it easier to add nuanced effects at smaller font sizes.
    It renders effects on large glyphs, then scales them down to the selected target size when saving the font.
  • New "Increase font weight" setting
    Use this to emulate bold fonts (to a limited degree).
  • Stroke can have alpha now
  • New option to make monospace fonts
  • Several UI improvements and bug fixes
  • Support for symlinks in file picker
    Symbolic links weren't displayed before, now they are.
  • Fixed a crash that occured when the stroke option was enabled and disabled again
  • Fixed reversed bottom left/right glyph color
  • Fixed key repeat bug in Nuklear
Starting with double click on fontgen.love should now work on Linux too.

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mr_happy
Prole
Posts: 47
Joined: Fri Mar 18, 2016 8:57 pm

Re: FÖNTGen makes pretty fonts

Post by mr_happy » Fri Nov 10, 2017 5:26 pm

Double-click to start does now work on my Linux box :D

Two more little points...

1 Is it worth having numerical values change when mouse button is held down on triangle thingies?
2 I set a stroke value of 6 as a test and there's a gap between the character and the stroke:
Screenshot at 2017-11-10 17-16-23.png
Screenshot at 2017-11-10 17-16-23.png (10.02 KiB) Viewed 169 times
(ignore the artefact at the bottom, it's he selection tool when I grabbed a screenshot in Gimp)

grump
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Posts: 200
Joined: Sat Jul 22, 2017 7:43 pm

Re: FÖNTGen makes pretty fonts

Post by grump » Fri Nov 10, 2017 5:46 pm

mr_happy wrote:
Fri Nov 10, 2017 5:26 pm
1 Is it worth having numerical values change when mouse button is held down on triangle thingies?
Would be nice to have, but I couldn't find a way to make Nuklear behave that way.
2 I set a stroke value of 6 as a test and there's a gap between the character and the stroke:
Stroke algorithm is shit, will implement a better one soon.

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