Cheap-Ass Metaballs

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timmeh42
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Re: Cheap-Ass Metaballs

Post by timmeh42 »

Hey yeah that does look rather good, although individual droplets are a bit too bouncy without any inter-molecular forces.

I guess I should mention that using a sinusoidal gradient is probably not the best way; using a hyperbolic gradient might be better as it would give a larger range of sizes for combined molecules - however, the rounding might have o be tweaked (which is easier, coincidentally, with the flooring method as point it is rounded up/down at is flexible.)
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mickeyjm
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Re: Cheap-Ass Metaballs

Post by mickeyjm »

bartbes wrote:
timmeh42 wrote:Ah, I didn't realise Löve used such an old version. Too much trouble to use newer version?
It's a matter of compatibility, by aiming low, you include as many people as possible.
But not me :(
(canvases I hate you)
Your screen is very zoomed in...
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timmeh42
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Re: Cheap-Ass Metaballs

Post by timmeh42 »

Yeah, sorry mate, but unfortunately this really cannot be done without canvases (actually, maybe stencil masks might work? But if you don't support canvases, can you support those?) [actually, I have no idea how stencils work.]

EDIT: Maybe one could draw all the necessary stuff way off screen using a scissor box, and then copy the required bits back into view?
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Jasoco
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Re: Cheap-Ass Metaballs

Post by Jasoco »

I love canvases. That's all I wanted to say.
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mickeyjm
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Re: Cheap-Ass Metaballs

Post by mickeyjm »

Jasoco wrote:I love canvases. That's all I wanted to say.
I now hate you
Your screen is very zoomed in...
abovabum
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Re: Cheap-Ass Metaballs

Post by abovabum »

How come some machines don't work with canvases?
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