As soon as this version works correctly, I will make a canvas-free one!10$man wrote:Darn Canvases
This looks really impressive though! I'm about to go do some research on this
Well, I don't have an awesome machine. It's a dell laptop from around 2008, with a NVidia 8600M GT. (I reach 20fps only inside a fractal)richapple wrote:Ran it on my WinXP low-medium level machine. Too sad that it can only run at < 1 FPS but it looks very very beautiful
How is it rendered (raytracing, something else)?
Also can we know your beast's specs that you ran it on?
I just looked at your code and I'm very curious because you made something similar that I tried to do. it's going to be a great learning resource
For some details, yup, it's raytracing. I did what is described here : http://blog.hvidtfeldts.net/index.php/2 ... ls-part-i/ (wow, looking back at it, I realize I ended up with _exactly_ the same raytrace code!). This is a serie of really well written blog posts, very inspiring and clear. The most difficult was the geometry part (projection plan and theses things ). I understood the basis of how the fractals are described so I could play with existing code (randomly adding rotations for example!)
I started this because I tripped watching mandelbox exploration videos ( like this one : http://www.youtube.com/watch?v=Tj6rip3G62Y)
Hey, coffee, I'm really glad to hear that! For the FPS, sure, I'm adding it right now. Also, I just found a cool way to smooth colors at almost no cost