Avalon.

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Avalon
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Avalon.

Post by Avalon » Sat Oct 17, 2009 3:50 pm

Somewhat pointless now, updates later. :p
Last edited by Avalon on Fri Jan 15, 2010 12:30 am, edited 1 time in total.

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napco
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Re: Avalon.

Post by napco » Sat Oct 17, 2009 5:40 pm

Whoa! Nice project! RPGMaker VX graphics are cool! I'm looking forward to see the project completed!

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TechnoCat
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Re: Avalon.

Post by TechnoCat » Sat Oct 17, 2009 6:02 pm

Looks fun.

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Avalon
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Re: Avalon.

Post by Avalon » Sat Oct 17, 2009 7:04 pm

Here's a screenshot of the initial battle screen.

Image

LaggyNewbie
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Re: Avalon.

Post by LaggyNewbie » Sun Oct 18, 2009 12:21 am

what are you using to make the color gradients?

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Avalon
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Re: Avalon.

Post by Avalon » Sun Oct 18, 2009 7:00 pm

Image
what are you using to make the color gradients?
Currently, they're just image backgrounds that have been pre-generated.

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napco
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Re: Avalon.

Post by napco » Mon Oct 19, 2009 4:45 pm

Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them...

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Avalon
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Re: Avalon.

Post by Avalon » Tue Oct 20, 2009 1:47 pm

napco wrote:Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them...
It can currently support up to five enemies, and is turn based. Modifying it to be an ATB system wouldn't require much effort on my part.

Attack animations were completed early this morning. :)

Geti
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Re: Avalon.

Post by Geti » Wed Oct 21, 2009 10:07 am

Reminds me a lot of the old RPGMaker battle system, with less completely terrible. Nice work, though i hate gradient backgrounds like that so, so much. XD

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Person
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Re: Avalon.

Post by Person » Wed Oct 21, 2009 1:58 pm

This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7? ;)
"Here's another curse for you, may all your bacon burn."

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