We can probably make the art for it.willurd wrote:Guys, we took a vote as to which projection we should use. We've made two tiny prototypes so far; that's hardly enough to make an informed decision about switching projection. And no one has even tried making assets in the current projection yet (except me, who made the block art used in the current prototypes -- and it wasn't that hard). So far the entire discussion has been based on heresay.
How about we finish a few prototypes first? Or iterate on the one we already have? If it gives you vertigo, don't assume it's the projection. Maybe make some new assets. Can't? Find some and scale/shear them to fit the projection. But development is about iteration; iteration is what's going to provide the feedback loop that will answer most of our questions. Case in point, the first prototype -- I think it went a ways to proving trimetric projection is doable for this game. We might find that it's not, but that hasn't been proven yet. It hasn't even been tested. So far the evidence is: 1) the first prototype works with the projection, and 2) other games use trimetric project; both lead to the conclusion that we should proceed as planned.
That being said, if anyone wants to actually create an isometric (or any other) prototype for comparison, I think that is perfectly OK.
 Cheekiness aside, I'll try to make some sprites for trimetric projection. If I can't do it, then all I can say is "I can't do it." But at least it'll add some credence to my and Rhyne's argument.