Coding sprint TODO list

The LövelyRPG project, a community initiative aiming to create an open source role playing game.

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giniu
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Posts: 221
Joined: Mon Nov 30, 2009 4:44 pm

Coding sprint TODO list

Post by giniu » Sat Feb 05, 2011 10:38 pm

This is list of things done and we still have to do to complete current iteration of prototype. Those points which are marked red, are target for next sprint, points marked blue, are targeted for next sprint after current one.
  • change the projection to dimetric done
  • Fix size of help layer done
  • Update included libs (MiddleClass and Stateful) to latest versions done
  • Change character position to world coordinates done
  • Fix space+mouse drag map movement done
  • Create map.view containing map.view.scale and map.view.position, pass only this to character instead of whole map code done
  • Add abstract view <-> world coordinate change like in screen <-> world, but taking into account map.view done
  • Fix centre of zoom operation to be on character done
  • Fix brightness change when enabling/disabling help layer done
  • Add ability to select more than one tile in editor done
  • Fix black edges around tiles on zoom levels different from 1.0 done
  • Clean-up remaining code base (things to think about: coding style rules, make map and editor separate states, take closer look at other included libs, add Vector3, ...)
  • Add object placement (bushes and road sign as in docs)


giniu
Party member
Posts: 221
Joined: Mon Nov 30, 2009 4:44 pm

Re: Coding sprint TODO list

Post by giniu » Sat Mar 05, 2011 6:34 pm

Currently, we should have all the functionality of old "trimetric" release back and in place!

You can check how it looks in prototype1_iteration2_wip6.love - notice, that it's still not finished, but lots of things are fixed already.

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