General discussion about LÖVE, Lua, game development, puns, and unicorns.
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rude
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by rude » Mon Feb 04, 2008 11:57 pm
Okay, so we've been getting some suggestions for additional LÖVE features. The following "major" features are currently planned:
- GUI
- Collision detection/Physics (Chipmunk 2D)
- Particle system
- love.net (Networking)
Feel free to suggest other things, if you can think of something.
[Suggested:]
Change mouse position
Code: Select all
love.mouse:setX( x )
love.mouse:setY( y )
love.mouse:setPosition( x, y )
Console
Code: Select all
love.system:print("Hello this is var: " .. var .. "\n")
love.system:println("Yaaay! Auto newlines!")
love.system:setConsole( bool )
Framerate cap
Scaling of ImageFonts
Code: Select all
imgfont:setScale( scale )
imgfont:setScale( scalex, scaley )
.. or was it:
love.graphics:draw( string, x, y, rotation, scale )
love.graphics:draw( string, x, y, rotation, scalex, scaley )
Other: (interface not suggested)
- Distortion mesh. (Geometry Wars)
- "Sprite" object. (Fusion of visual and physical representations)
- Gamepad support - (SDL has support for it, so it's a matter of wrapping)
- Rename love.exe to something.exe -> autolaunches something.love
- Ponies.
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Merkoth
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by Merkoth » Tue Feb 05, 2008 12:43 am
Good to hear about the physics, never heard of Chipmunk, but heard a lot of good things about Box2D (
http://www.box2d.org, zlib/libpng license).
Regarding the particle engine, last time I checked out the particle engine code of HGE was pretty simple and powerful (
http://hge.relishgames.com, zlib/libpng license). You may want to take a look
And now my wishlist:
* Sprite objects
* Be able to rename the window caption
* Joystick/Gamepad input
* Ability to rotate images (maybe in future sprite object? maybe as parameter for love.graphics:draw?)
* Ability to change the "center" of an image/sprite
* A pony <-
very important
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rude
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by rude » Tue Feb 05, 2008 2:01 am
I hadn't heard about Chipmunk either, until Mr. "Blue Prawn" told me about it. It does seem very good, though it might actually be based on Box2D.
Thanks for the tip; we are already into the process of ripping off HGE.

Actually, the particle system is more or less done, but it needs to be made more efficient.
The wishlist:
- A "Sprite" object will probably be created when the collision detection is done.
- The window caption becomes the game title in version 0.2.0 (next).
- Joystick/Gamepad ... Noted!
- Rotate/scale is implemented in 0.2.0 as a parameter in love.graphics:draw
- image:setCenter and animation:setCenter is implemented in 0.2.0.
- Ponies ... of course. And chinchillas.
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mike
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by mike » Tue Feb 05, 2008 11:26 pm
rude wrote:
"Sprite" object. (Fusion of visual and physical representations)
Is this "Sprite" object you refer to an updated version of CorporealActor?
PS: A suggested forum feature would be a specific board for bugs. Build it and they will come.
Now posting IN STEREO (where available)
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rude
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by rude » Wed Feb 06, 2008 2:05 am
Yeah, something like that. Will probably be implemented in Lua, though. We'll see.
We could add another category, but there's no real point as long as there are a grand whopping five users. Forum creation strategy: if "Everything" becomes oversaturated with topics of a specific type, we'll create a separate section for that topic.
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SCIBOTIC
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by SCIBOTIC » Wed Feb 06, 2008 8:09 am
What sort of ponies are you hoping for?
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Merkoth
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by Merkoth » Wed Feb 06, 2008 12:23 pm
SCIBOTIC wrote:What sort of ponies are you hoping for?
LÖVE-branded ones if possible, something like:

Shot at 2008-02-06
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Merkoth
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by Merkoth » Wed Feb 06, 2008 6:01 pm
Now seriously, is it possible to add setX() and setY() methods for the mouse?
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rude
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by rude » Wed Feb 06, 2008 6:32 pm
... is that really a pony?
It is very possible to add love.mouse:setX/Y.
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Merkoth
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by Merkoth » Wed Feb 06, 2008 9:24 pm
I googled it, but I must admit that it looks more like a mini-donkey o_O
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