Show off your games, demos and other (playable) creations.
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JesseH
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by JesseH » Fri Aug 30, 2013 3:36 pm
I've been developing a little game inspired by Ataris Adventure. It's simple, uses rectangles for graphics(accept the sword and key), and is very colorful.
Just wanting to get a couple opinions as I continue this game. So here is the demo of what I have so far. (the dragon is implemented, but because of some heavy bugs, I haven't added him into this demo).
https://github.com/jessehorne/loventure
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Attachments
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Loventure.love
- demo
- (174.21 KiB) Downloaded 82 times
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Jimanzium
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by Jimanzium » Fri Aug 30, 2013 4:00 pm
Well, it works. Not much gameplay to comment on yet. Also, what collision system are you using? Is it tile based as I seemed to be able to clip through different amounts of wall. Good work so far
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JesseH
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by JesseH » Fri Aug 30, 2013 4:03 pm
Taking the key to the black box is almost all the game play will be. Also, going through mazes and such. It uses bounding box collision detection, but I'm trying to make it feel like the Ataris Adventure collision. WIP :-)
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Jimanzium
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by Jimanzium » Fri Aug 30, 2013 4:48 pm
I thought so
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Mermersk
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by Mermersk » Fri Aug 30, 2013 5:55 pm
Quite nice, could be more fun later on

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RedHot
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by RedHot » Sat Aug 31, 2013 11:40 am
My eyes are bleeding

Would you consider changing the BG color? 255,0,255 is considered the most hated color and was used as a "transparent" color cause the majority of people assumed no one would use that color in his color palette

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veethree
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by veethree » Sat Aug 31, 2013 1:36 pm
Consider changing the color scheme, I find it pretty hard to look at this for more than a few seconds. And the collision detection/response is pretty buggy.
Don't really have much feedback other than that as there isn't much to it yet.
Last edited by
veethree on Sat Aug 31, 2013 6:28 pm, edited 1 time in total.
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JesseH
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by JesseH » Sat Aug 31, 2013 6:02 pm
Will update the attachment later, maybe. The updated version is of course on github. Link is provided I think.
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