Astray - dungeon generation library

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SiENcE
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Astray - dungeon generation library

Post by SiENcE »

Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games.

https://github.com/SiENcE/astray

I thought it would be nice to give something back to this LÖVELY Community!

Note: The library work in cells. Each cell has four sides. You can expand this cells to tiles for tilebased games using the CellToTiles function. This doubles the size of the dungeon. But there is one annoying thing. The tiled dungeon is doubled+1 in size. Also the rooms are doubled+1 in size and the expanded array starts from 0 (which is no good in lua). So, a bit of work is still todo :).

Problems: If you choose extreme values (like a small dungeon with oversized rooms) doors are misplaced. This needs some additional verification.

Suggestions, comments, bugreports, enhancements and games are welcome!

cheers

step 1: inital maze generation
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step 2: sparsing
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step 3: dead end removal
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step 4: create rooms
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step 5: create doors
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Last edited by SiENcE on Thu Jan 09, 2014 8:23 am, edited 2 times in total.
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josefnpat
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Re: Astray - dungeon generation library

Post by josefnpat »

I saw you create this on github: This is super cool.

So much love for zlib/libpng <3
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SiENcE
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Re: Astray - dungeon generation library

Post by SiENcE »

Yeah sure, why not :). I appreciate any help to get this lib better and better.
pauljessup
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Re: Astray - dungeon generation library

Post by pauljessup »

zlib/png license? Cool. I might include this with the tile based map editor/library I'm working on for generating dungeons, if that's cool w/ you
Rickton
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Re: Astray - dungeon generation library

Post by Rickton »

Pretty cool. I might have to use this.
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