What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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bartbes
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Re: What's everyone working on? (tigsource inspired)

Post by bartbes »

kxait wrote: Anyone know why love.thread.newThread("print(\"hello\");") tells me that no file with that name can be found?
Because it takes a filename.
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

It can take code as of 0.9.2 too, but it apparently thinks it's a filename if it contains no newlines
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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bartbes
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Re: What's everyone working on? (tigsource inspired)

Post by bartbes »

The relevant comment in the code says "// Treat the string as Lua code if it's long or has a newline.", where long is apparently 1024 characters.
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TurtleP
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Re: What's everyone working on? (tigsource inspired)

Post by TurtleP »

Image

Rework of my Ludum Dare 33 game, Hax0r. Title screen at the moment. Wee.

(Thank you VideahGams for Löve Potion :D)
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adnzzzzZ
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Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

some melee attacks

「JANKENPON」 - punches three times really fast in succession

Image

「CHARGE UPPERCUT」 - charges aura up and releases it as a punch

Image

「GUARD BURST」 - takes a defensive stance against bullies and charges aura up, releasing it later dealing damage to everyone nearby

Image

「HOWLING GALE」 - dash forwards so fast that after a moment the time of opponents is compressed, leaving them open to multiple attacks

Image
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adnzzzzZ
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Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

You can follow its development here http://hydancer.tumblr.com/
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Ranguna259
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Re: What's everyone working on? (tigsource inspired)

Post by Ranguna259 »

adnzzzzZ, the combat and assets look incredible
Keep up the awesome work :awesome:
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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drunken_munki
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Re: What's everyone working on? (tigsource inspired)

Post by drunken_munki »

I've changed my game/focus since a while back, I'm now making a 2.5D rogue game set in a post-apoc wasteland on another planet.

Last edited by drunken_munki on Sun Aug 07, 2016 4:26 pm, edited 2 times in total.
cval
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Re: What's everyone working on? (tigsource inspired)

Post by cval »

Playing around with holographic-like interface shader
http://webm.land/media/3qo1.webm
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