General discussion about LÖVE, Lua, game development, puns, and unicorns.
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NoAim91
- Prole
- Posts: 38
- Joined: Mon Feb 20, 2017 10:28 am
- Location: Germany
Post
by NoAim91 » Wed Aug 16, 2017 10:41 am
Hi there
it would be cool to have a love.mouse.doubleclick funtion, like the other love.mouse.(mousemoved / mousepressed / mousereleased) callback functions.
I have made the funciton myself, but it would be cool to have it build in love directly

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Santos
- Party member
- Posts: 384
- Joined: Sat Oct 22, 2011 7:37 am
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by Santos » Wed Aug 16, 2017 11:01 am
Hello!
In the next version of LÖVE love.mousepressed and love.mousereleased have a click count argument, which I believe is the number of clicks in quick succession based on the system's double-click speed setting.
Code: Select all
function love.mousepressed(x, y, button, isTouch, clickCount)
if clickCount == 2 then
print('Double click!')
end
end
(You can see the current changelog of the next version of LÖVE
here, and you can try the nightly build of the next version for
Window or
Linux.)
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MasterLee
- Party member
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Contact:
Post
by MasterLee » Wed Aug 16, 2017 11:17 am
Question when i double click will i get two events or one event?
Either one is bad.
First will fire single click events although only double click was desired
Second slows down none double clicks
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zorg
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- Location: Absurdistan, Hungary
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Contact:
Post
by zorg » Wed Aug 16, 2017 11:20 am
I'd also like this feature to be toggle-able, like the key repeat feature; or at least have it behave in a way that i don't need to bend backwards to work around it.
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