[Game] The Lord of candy

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alberto_lara
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[Game] The Lord of candy

Post by alberto_lara » Wed Sep 13, 2017 9:00 pm

Hey guys, this is a small NES-style game we're making, the first version is ready for "release", please let me know what do you think. Btw, this game will help our project "The Lord of the Bits" (where we talk about games, books, science and stuff) to grow a little so, sorry for the spam feeling.

The gameplay is quite straightforward, just play around.
the_lord_of_candy.love
(8.93 MiB) Downloaded 114 times
windows portable:
the_lord_of_candy.zip
(11.79 MiB) Downloaded 38 times
Last edited by alberto_lara on Fri Sep 15, 2017 3:10 pm, edited 1 time in total.
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grump
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Re: [Game] The Lord of candy

Post by grump » Wed Sep 13, 2017 9:44 pm

Nice. Took me a while to figure out what I had to do. It's a pretty frustrating game :)

Have you considered using the "nearest" FilterMode instead of the default "linear"? I think the graphics would benefit from the crisper look.
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alberto_lara
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Re: [Game] The Lord of candy

Post by alberto_lara » Wed Sep 13, 2017 10:13 pm

the intention was to release this for Android, then for desktop, that's why I left that filter since there's no way to get pixel perfect scaling on every Android screen (using nearest filtering). But you're right, since this one is not for phones, we could use that filter with no problems :)
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davisdude
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Re: [Game] The Lord of candy

Post by davisdude » Wed Sep 13, 2017 11:12 pm

I like it! Simple mechanic, but still fun. My one suggestion would be a way to "cancel" a throw, by right clicking, for instance. Also, the zero gravity power-up actually makes it WAY harder later in the game. All the balls just float into the thing, causing you to lose unless you focus on keeping balls out of the goal.

It would also be nice to be able to view high scores from the start screen. Also, I'm not sure if this is intentional or not, but it seems like if the high score you got was better than the previous high score, that score gets erased instead of getting bumped down; scores only seem to be added if you do worse than your best score.

The best I got was 44 :)
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alberto_lara
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Re: [Game] The Lord of candy

Post by alberto_lara » Wed Sep 13, 2017 11:17 pm

You're right about the logic in the highscores, I missed that. About the zero gravity, that can make it harder, yes, but it can help you in some situations (e.g. a small candy is stucked under other "big" candies). About the throw canceling, that's also feasible!
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Pebsie
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Re: [Game] The Lord of candy

Post by Pebsie » Thu Sep 14, 2017 2:21 pm

This is super fun!!
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